Originally posted by Trifna
1- A large empire is not fully productive. And the point here is not to cap power but to get something coherent and strategically better.
2- Wether it is balanced or not with another one, the effect is the same. And in a game, there is not always such a power balance situation.
3- It is not a cheap way out to keep empires small, but the opposite: trying to make this coherent instead of letting it go, and getting better strategy like this.
And of course, it is to be represented in an easily managed way englobing the whole thing.
1- A large empire is not fully productive. And the point here is not to cap power but to get something coherent and strategically better.
2- Wether it is balanced or not with another one, the effect is the same. And in a game, there is not always such a power balance situation.
3- It is not a cheap way out to keep empires small, but the opposite: trying to make this coherent instead of letting it go, and getting better strategy like this.
And of course, it is to be represented in an easily managed way englobing the whole thing.
3. What can you do--there is always a strategy in being more powerful. It is a bit heavy handed, I think, to essentially cap the power a nation may have. My point was that the game should be scalable over the power level of countries, rather than limiting the power range to a narrow spectrum. For example a game with 16 weak nations or 5 powerful nations should be equally enjoyable (depending on your personality I suppose).
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