In Civ (and many other games), once you have more territory, it tends to be a matter of time to see you win. This is a problem, should it be for gameplay or make it more coherent.
Just think of the Ottoman empire. Big territory? What a mess... And I'm sure we can find lots of example of powerful and successful nations that have little territories (Europe is barely a peninsula if you did not noticed).
How can we viable find solutions? I went into it very broadly.
1- There are some disadvantages to bigger territories such as:
- People from MORE different places, thus more potential frictions among each other (espescially if they have a different past, even more if a part comes from elsewhere)
- You need good logistic when it's bigger...
- Others
2- There are some factors that have a role to play, other than territory such as:
- Trading (MAJOR: Some places are better, diplomacy plays, arrangements with bigger powers like Israel-US can serve...)
- Ressources (yes, great, it came in Civ3)
- You're bigger? It's a Risk game, so wait for others wishing to make you smaller.
- You're bigger? It may mean that you'll enter into competition, espescially with big ones (ex: Rome vs. Carthage)
- Ottomans got trouble because of a certain conservative structure. What formed their strength, later was truely an issue for them
- You can make some short term choices, or also some longer term ones. If you grew fast from short term choices, you should see the difference (fast expansions, then others around try to divide you as a pie).
- Europe-style advantages for being small and squeezed(competitivity, unrest between powers bringing problems but also pushing to go further...)
Anyway, youn see that there are many possibilities... which solutions would you have to this territory=winning asset problem?
Just think of the Ottoman empire. Big territory? What a mess... And I'm sure we can find lots of example of powerful and successful nations that have little territories (Europe is barely a peninsula if you did not noticed).
How can we viable find solutions? I went into it very broadly.
1- There are some disadvantages to bigger territories such as:
- People from MORE different places, thus more potential frictions among each other (espescially if they have a different past, even more if a part comes from elsewhere)
- You need good logistic when it's bigger...
- Others
2- There are some factors that have a role to play, other than territory such as:
- Trading (MAJOR: Some places are better, diplomacy plays, arrangements with bigger powers like Israel-US can serve...)
- Ressources (yes, great, it came in Civ3)
- You're bigger? It's a Risk game, so wait for others wishing to make you smaller.
- You're bigger? It may mean that you'll enter into competition, espescially with big ones (ex: Rome vs. Carthage)
- Ottomans got trouble because of a certain conservative structure. What formed their strength, later was truely an issue for them
- You can make some short term choices, or also some longer term ones. If you grew fast from short term choices, you should see the difference (fast expansions, then others around try to divide you as a pie).
- Europe-style advantages for being small and squeezed(competitivity, unrest between powers bringing problems but also pushing to go further...)
Anyway, youn see that there are many possibilities... which solutions would you have to this territory=winning asset problem?
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