well, as said before, I support an army system- it maintains the strategic sense of the game and makes it simpler to wage war, since you need to spend less time moving forces and so forth- an army system also allows for the whole "leader" angle.
Personally, I think it should not bee TOO complex.
My system would necessitate the addition of 3 new piece of info and the changing of 2 of them.
All units would have a melee attack, melee defense, ranged attack, ranged defense, movement, hitpoint, and morale.
Battles would go as follows:
Each battle would have multiple turns:
Innitiative would be decided based on who attacked, terrain, whether someone is fortified and tech level.
Whichever group got the innitiative does one ranged attack-then the other side range attacks-then the attacker melee attacks, then the defender does a ranged attack.
This continues until one side breaks- either the attacker can't keep going or the defender leaves the field.
This means a player can still have a good sense of what a likely outcome for a battle is by comparing morale, army size, combat values, and positioning, while still making it more vivid.
Personally, I think it should not bee TOO complex.
My system would necessitate the addition of 3 new piece of info and the changing of 2 of them.
All units would have a melee attack, melee defense, ranged attack, ranged defense, movement, hitpoint, and morale.
Battles would go as follows:
Each battle would have multiple turns:
Innitiative would be decided based on who attacked, terrain, whether someone is fortified and tech level.
Whichever group got the innitiative does one ranged attack-then the other side range attacks-then the attacker melee attacks, then the defender does a ranged attack.
This continues until one side breaks- either the attacker can't keep going or the defender leaves the field.
This means a player can still have a good sense of what a likely outcome for a battle is by comparing morale, army size, combat values, and positioning, while still making it more vivid.
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