Civ games always had a highly-conceptual kind of battles. It was often said that more detailed battles would be detracting of the game, or would be impossible to correctly implement.
Well, RTW came on shelves not too long ago. In it, we could see that you could perfectly have a very good, civ-like strategic map (and downright gorgeous morevoer), and absolutely stunning tactical battles.
I think that if Civ4 could take the best of the two worlds, and use a Total War type of battle, it would be incredibly better.
Additionnally, the range and armor of modern weapons over hand-to-hand fight of older ones, would get rid of the "phalanx against tank" syndrome.
I can't do anything but cry and drool when thinking to a game that would combine the ideas of EU2, the scope and civil and strategic sides of Civ, and the graphics and battle engine of TW...
Well, RTW came on shelves not too long ago. In it, we could see that you could perfectly have a very good, civ-like strategic map (and downright gorgeous morevoer), and absolutely stunning tactical battles.
I think that if Civ4 could take the best of the two worlds, and use a Total War type of battle, it would be incredibly better.
Additionnally, the range and armor of modern weapons over hand-to-hand fight of older ones, would get rid of the "phalanx against tank" syndrome.
I can't do anything but cry and drool when thinking to a game that would combine the ideas of EU2, the scope and civil and strategic sides of Civ, and the graphics and battle engine of TW...
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