Anyone remembers Civ II Test of Time? What about multimapping?
Of course in the normal game no, but in scenarios I think that is a great idea.
Also, what about Edge-Tile and Teleporters, this is, you have a map, you put a special tile that "ends" the map (allowing to reappear in the other edge) and a tile/improvement/unit feature to teleport from zone to zone.
A similar example could be made with Civ III : Non-crossable flag and airports.
Of course in the normal game no, but in scenarios I think that is a great idea.
Also, what about Edge-Tile and Teleporters, this is, you have a map, you put a special tile that "ends" the map (allowing to reappear in the other edge) and a tile/improvement/unit feature to teleport from zone to zone.
A similar example could be made with Civ III : Non-crossable flag and airports.
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