Announcement

Collapse
No announcement yet.

Use a hex map instead of squares

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Use a hex map instead of squares

    CIV4 should use a map based on hexes instead of squares.

    At present, the square-based map in CIV3 has a few anomalies:
    * City radius is an approximation of a circle
    * Bombard range is a square
    * A unit in a city that moves 2 squares out of the city is still within the city radius - except if it moves diagonally twice.

    A hexagonal map has a few advantages over a square map:
    * If using 2-d graphics, less unit animations are required
    * The range of units is more like a circle
    * A city radius can match the range of the units travelling to and from the city in all directions

    How would the game look if it was hex-based? Not very different:
    * Bombard would still be X tiles in each direction
    * The city radius would encompass 19 tiles instead of 21
    None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

  • #2
    Thread #8463 on the subject...
    The cake is NOT a lie. It's so delicious and moist.

    The Weighted Companion Cube is cheating on you, that slut.

    Comment


    • #3
      Originally posted by DRoseDARs
      Thread #8463 on the subject...
      Yeah, I tried to search for other threads on this topic but I couldn't find how to do it.

      Anyway, if it's been suggested before, it must be a popular idea.
      None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

      Comment

      Working...
      X