I just thought about the old problem: In Civ, cities grow big if they have lots and lots of food. You'll never see a city founded at the site of New York or LA grow big in Civ (especially if you also found cities at the sites of Washington, Philadelphia and Boston).
But what's the reason that some cities in our world grow big and others don't?
It's traffic.
All the early civilizations (China, India, Egypt, Mesopotamia) developed in river valleys. Most of the big cities today are around rivers or seas - not in the center of the big continents. Nations started wars to get access to the sea (Russia against Sweden and Turkey, f.e.).
I don't know how, but this should be reflected in the game. Cities in places where there's lots of traffic should grow fastest. Your advisor should tell you "we need to found a city at the coast, that would give us a harbor" or "with a road, these cities would grow faster" or "we should found a city there, this place is ideal for a center of trade".
But what's the reason that some cities in our world grow big and others don't?
It's traffic.
All the early civilizations (China, India, Egypt, Mesopotamia) developed in river valleys. Most of the big cities today are around rivers or seas - not in the center of the big continents. Nations started wars to get access to the sea (Russia against Sweden and Turkey, f.e.).
I don't know how, but this should be reflected in the game. Cities in places where there's lots of traffic should grow fastest. Your advisor should tell you "we need to found a city at the coast, that would give us a harbor" or "with a road, these cities would grow faster" or "we should found a city there, this place is ideal for a center of trade".
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