Nothing more boring to create a crappy city with corruption so we can't use it, just set for the score.
Corruption should disappear from Civ4.
But after this, the free space would be the main factor to a civilization success, so it would be too random from the start, to lucky.
So we have to implement another system.
Let's say that the brake for expansion would be a living map, with inhabitants in every tiles and free tiles also. So they would slow down our expansion, and we should have to play the game in order to expense more.
The gameplay would be more intense. We should make efforts in order to convert, fight autochtones from the start.
Population should expand without the waitting of settlers, with a civ expansion number, food excedent and maybe also culture. The expansion mode would be constant in spite of the direction.
In this way it would let the exact same chances of expansion for a peninsulean or a continentalean.
Anyway Settlers could be used, but they would be attacked if they settle in a too hostile country.
However new cities could be created automatically from the ground a be within our civilizatoin.
Also new independant cities could pop up also as entirely new civilizations.
We could try to convert them, and they could rejoin us if they feel in danger.
Finally it would be a quite realistic model of civilization creation and evolution.
This is the simpliest way i can explain this idea.
PS: i would want the "outside" population to live and influence each others too. So the challenge of such a game would be to manage the smaller set of people. They could also ally like classical civilizatoins and declare war to us instead of (or with) Civ3 barbarians uprisings. I think this system would be perfectly comparable to Colonization one, and even better. Barbarians, civilizations, goody huts, rebel states, alliances and unions would be like that set up in one system only.
Corruption should disappear from Civ4.
But after this, the free space would be the main factor to a civilization success, so it would be too random from the start, to lucky.
So we have to implement another system.
Let's say that the brake for expansion would be a living map, with inhabitants in every tiles and free tiles also. So they would slow down our expansion, and we should have to play the game in order to expense more.
The gameplay would be more intense. We should make efforts in order to convert, fight autochtones from the start.
Population should expand without the waitting of settlers, with a civ expansion number, food excedent and maybe also culture. The expansion mode would be constant in spite of the direction.
In this way it would let the exact same chances of expansion for a peninsulean or a continentalean.
Anyway Settlers could be used, but they would be attacked if they settle in a too hostile country.
However new cities could be created automatically from the ground a be within our civilizatoin.
Also new independant cities could pop up also as entirely new civilizations.
We could try to convert them, and they could rejoin us if they feel in danger.
Finally it would be a quite realistic model of civilization creation and evolution.
This is the simpliest way i can explain this idea.
PS: i would want the "outside" population to live and influence each others too. So the challenge of such a game would be to manage the smaller set of people. They could also ally like classical civilizatoins and declare war to us instead of (or with) Civ3 barbarians uprisings. I think this system would be perfectly comparable to Colonization one, and even better. Barbarians, civilizations, goody huts, rebel states, alliances and unions would be like that set up in one system only.
Comment