Marcos,
Come on mate,
Weak nations were attacked by stroppy nations as they were militarily weak- but one thing always was constant- the borders betwixt the two nations- weak military or not.
A border is a border is a border- The developers of Civ 4 must concentrate the programming on this aspect- no one supports any of the previous 3 versions in this aspect, settlers try to get into your nation simply as the AI is basically thick (stupid) about this.
In programming terms, at least X certain squares for AI settlers, or decide on Square cities (workers). If they decide to retain the current city shape and the daft cultural model then asking a nation to remove units must happen immediately, not 4 turns later when it's already to late as they are now closer to the other side of the city, and well on the way to plonking a city inside your empire (they get removed ((finally)) exactly into the free space they wish the build a city in).
Playing on the harder levels, losing a city to cultural influence is very. very frustrating-Rome never took a Greek city by cultural influence, it did it by being an ancient Hitler- and destroyed a noble civilisation in so doing.
however, whilst helping bring tribes into a more enlightened period- like us British, although enslaving us didn't help to make us love them, and once gone from the island, the aquaducts and colusseums went to ruin with wattle-and-daub hutted settlements once again begame the norm. Still, The Pagan Queen of the Icendi tribe of Britain fought them- seriously culturally backward compared to the Romans, but not a cats hell in chance they would all throw up their hands saying "we love Romans, lets all become on, even if we are only made Slaves"......The resistors in Civ 3 is accurate, cultural influence isn't.
Toby
Ps; Trip: Was the Roman area once Greek? I know almost nothing about the ancient world I'll happily admit.
I do know that peoples in Europe didn't suddenly city by city "go Roman"- soldiers made it so, nothing else!
Come on mate,
Weak nations were attacked by stroppy nations as they were militarily weak- but one thing always was constant- the borders betwixt the two nations- weak military or not.
A border is a border is a border- The developers of Civ 4 must concentrate the programming on this aspect- no one supports any of the previous 3 versions in this aspect, settlers try to get into your nation simply as the AI is basically thick (stupid) about this.
In programming terms, at least X certain squares for AI settlers, or decide on Square cities (workers). If they decide to retain the current city shape and the daft cultural model then asking a nation to remove units must happen immediately, not 4 turns later when it's already to late as they are now closer to the other side of the city, and well on the way to plonking a city inside your empire (they get removed ((finally)) exactly into the free space they wish the build a city in).
Playing on the harder levels, losing a city to cultural influence is very. very frustrating-Rome never took a Greek city by cultural influence, it did it by being an ancient Hitler- and destroyed a noble civilisation in so doing.
however, whilst helping bring tribes into a more enlightened period- like us British, although enslaving us didn't help to make us love them, and once gone from the island, the aquaducts and colusseums went to ruin with wattle-and-daub hutted settlements once again begame the norm. Still, The Pagan Queen of the Icendi tribe of Britain fought them- seriously culturally backward compared to the Romans, but not a cats hell in chance they would all throw up their hands saying "we love Romans, lets all become on, even if we are only made Slaves"......The resistors in Civ 3 is accurate, cultural influence isn't.
Toby

Ps; Trip: Was the Roman area once Greek? I know almost nothing about the ancient world I'll happily admit.
I do know that peoples in Europe didn't suddenly city by city "go Roman"- soldiers made it so, nothing else!
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