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  • #46
    I don't know if anyone said this, but I'd suggest that "moon colonization" be a self-contained scenario rather than a feature in every game.
    From what I understand of the Civ4 engine, it should be possible to program a barren world where each Civ starts out with all but the most modern techs, gets a constant stream of 'colonists', and has to terraform like mad to survive. As a standalone, it could be quite a fun diversion (that's why Sid's AC sold, right?).
    Esquire

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    • #47
      Originally posted by alva
      Yeah, that's what this game needs..more MM when you already have 50+ cities, sounds like fun.
      some of us like micromanagement.

      as I've said before, I'm all for making the game more complicated if it means better gameplay. The gameplay of civ3 is almost too simplistic at times.

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      • #48
        If we are going into the future, we better have advanced terraforming.

        I'm friggin' tired of seeing mines on grassland. Just as you guys are tired of hearing me ***** about mines on grassland.

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        • #49
          Originally posted by Dis
          I'm friggin' tired of seeing mines on grassland. Just as you guys are tired of hearing me ***** about mines on grassland.
          And I'm tired of agree'ing with you on this issue

          But it seems (based on screenshots) that this wont be an issue in Civ4
          This space is empty... or is it?

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          • #50
            Blue moon...




            I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

            Asher on molly bloom

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            • #51
              its 8 months to mars with current technology

              now factor in solar flars, micrometeorites and living with people in a cramped space

              not to mention earth appearing as a white dot

              but we could ignore this at game leve
              anti steam and proud of it

              CDO ....its OCD in alpha order like it should be

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              • #52
                Change AC to Mars. Much more sensible.

                No multiple maps in the regular game please.


                EOFS had an interesting concept, but it just got too frikken huge.
                Why can't you be a non-conformist just like everybody else?

                It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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                • #53
                  I loved the potential via multilevel maps in ToT, but that's all it was, potential, odd situations, but great for interesting mods. I'll keep CIV on earth, thank you. For now anyway. Maybe in CV the AI et al will be sufficient for the added complexity.

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                  • #54
                    Originally posted by TomVeil
                    As a standalone, it could be quite a fun diversion (that's why Sid's AC sold, right?).
                    Have you actually played SMAC!!?? There is no way it can be called a diversion. For me playing Civ3 is a diversion from SMAC, it's a lot more complex without significantly increasing MM and far more immersive and 'fluffy'. Civ4 looks great but it should definately keep the AC victory condition to leave SMAC2 open. Firaxis has stated that this is a very real possibility in the nearish future.

                    Civ is all about human history , not future possibilities. If it included a future age you would expect a future civ to represent the great civilisation of the future. As it stands there are UU's scattered throughout the timespan of Civ, all of a sudden we reach this futuristic moon base (??) era and their are no more UU's or great civs representing this time. Definately not in keeping with the flavour and fluff of Civ. The trip to AC is an abstract end goal, whereas a future era that affected the game play is not Civ.

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                    • #55
                      @General Ludd: What if you turned the moon into a giant orbital weapons platform capable of bombarding earth? Like a sort of ready-made doom star.
                      There is a scifi novel by Robert A. Heinlein, 'The Moon Is A Harsh Mistress', in which the moon becomes just that. Very interesting read, a classic (if you are into scifi...).

                      Book details
                      "Give me a soft, green mushroom and I'll rule the world!" - TheArgh
                      "No battle plan ever survives contact with the enemy." - Murphy's law
                      Anthéa, 5800 pixel wide extravaganza (french)

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                      • #56
                        M-O-O-N that spells moon.

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                        • #57
                          Spiffor has it correct. Huge interest in establishing a scientific community there. There is also a strong interational interest in establishing a military base/claim there.

                          I liked the SF version of ToT. But I didn't like the space layer in CtP.

                          I think Civ should keep the AC victory condition. It's tradition. And its the only real victory that has a real promise. Going to Mars doesn't show you've saved humanity from dieing in its crib. Going to AC does. That's a real victory. Sending your people to live amoung the stars, rather then on the next rock over. Much classier.
                          -Darkstar
                          (Knight Errant Of Spam)

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