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What have we learned from the Civ-3 list?

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  • What have we learned from the Civ-3 list?

    Well, the civ3 suggestion list was huge and given how little civ3 is from civ2 I guess most of it still applies.

    I'm wondering from the old vets what have you learned when making the original list. Was the thing far too detailed, too big, too radical or too repetitive? Anything?

  • #2
    Well, everyone's not going to get what they want in a new version of their favorite game, so there's only so much you can expect.

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    • #3
      Basically nothing incredibly major got in because the game was already under production. That's what a lot of people seem to forget here.
      "Yay Apoc!!!!!!!" - bipolarbear
      "At least there were some thoughts went into Apocalypse." - Urban Ranger
      "Apocalype was a great game." - DrSpike
      "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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      • #4
        But things said by Soren indicate that our contribution was taken notice of, and will so now too. The List is even important now, since several of the ideas from then is relevant now, f.ex. religion.
        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
        Also active on WePlayCiv.

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        • #5
          My impression is Firaxis doesn't care, but everybody had a good time.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #6
            That we have no power.

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            • #7
              I'm an optimist. I'd like to think they took it under advisement.
              "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
              "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
              2004 Presidential Candidate
              2008 Presidential Candidate (for what its worth)

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              • #8
                What has been learned?

                Given the huge effort and the ideas that were actually included, nothing. Firaxis paid more attention to the comments from the releases of the patch after patch after patch.
                We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                If any man be thirsty, let him come unto me and drink. Vampire 7:37
                Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                • #9
                  *That given the oppurtunity, individual fans will create their perfect ideal version of civ in their mind and expressed through the list and learn to expect it. Once the actual release comes out, by the sheer proliferation of ideas, hundreds of people are going to be mad because each person's specific formula for how civ should work doesnt equal the end product, even if the end product is a solid game.
                  "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

                  "It's easy to stop making mistakes. Just stop having ideas." Unknown

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                  • #10
                    The problem I see with the list is that it's simply a huge collection of wishlist items from a lot of people and not a more "organized" project. A lot of the ideas, while interesting, aren't really feasible in a Civ setting.

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                    • #11
                      I think our lists are potentially a great resource for game designers. People will always say that ideas didn't get in, but this is because these boards are littered with a combonation of contradictory ideas (some contradictory ideas from the same people, sometimes!) and quaky notions.

                      But there are a few neat ideas out here, and systems that can certainly fuel a brainstorming session for Civilization or any other game. The fact that the people making this list genuinly care about the games we want to play means that we are ignored at the designers' loss on the one hand, but we are listened to at their peril on the other.

                      Take our ideas as kernels of inspirations, and with a healthy amount of salt, and no harm can come.

                      If one good idea is born or honed on these boards, then all of our threads and arguments were worth that time.

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                      • #12
                        Originally posted by Fosse
                        Take our ideas as kernels of inspirations, and with a healthy amount of salt, and no harm can come.

                        If one good idea is born or honed on these boards, then all of our threads and arguments were worth that time.
                        "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                        "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                        2004 Presidential Candidate
                        2008 Presidential Candidate (for what its worth)

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