When thinking about the silliness of city names in C3C (Eboracum -> Eburacum -> Jorvik -> York... among others) I thought that perhaps the time is ripe for a completely new model of game in Civ4.
Perhaps something along the lines of the old "History of the World" board game?
If you haven't played it... DO! It's an ingenius way of turning history into a simulated game. Instead of taking a static "type" you play through the "ages". Each player receives one of several great civs from the age and plays them through to their conclusion. At the end of the age, all the old civs remain, although they are "dead", meaning they don't grow any longer. The result is that the board becomes litered with the remnants of ancient cultures left unconquered by its decendants.
The strategy is based not on the civilization but on the player, with each civ being represented by one of the players. Thus, it's not about getting the Persians to grow and survive but about getting the Persians to cooperate with and compliment your preceeding and forthcoming civs.
Unfortunately, board games can never be as visually stimulating as computer games (even "computerized board games", like Civ). The old version of the game (pre-Milton Bradley) uses identical cardboard pieces to simulate military units. It requires a good chuck of imagination to see one cardboard piece as an anachronistic Greek hoplite and the one next to it as a conquering German panzer.
However, this, I believe would result in more historically feasible meetings between disparate civs (i.e. English vs. Zulu; Americans vs. Sioux; Mongols vs. Vikings). As it is now, every civ is just a vacant color and name-theme drifting through the chain of EUROPEAN historical events. Under a "History of the World"-style model, each civ would develop independently and uniquely, only to be influenced when such distant civs achieve the technology/will to discover them.
Maybe this is too much of a change... or a different game altogether. It would be nice if a designer somewhere in Walnut Creek or Santa Clara would take more interest in the good ol' classic board games.
Perhaps something along the lines of the old "History of the World" board game?
If you haven't played it... DO! It's an ingenius way of turning history into a simulated game. Instead of taking a static "type" you play through the "ages". Each player receives one of several great civs from the age and plays them through to their conclusion. At the end of the age, all the old civs remain, although they are "dead", meaning they don't grow any longer. The result is that the board becomes litered with the remnants of ancient cultures left unconquered by its decendants.
The strategy is based not on the civilization but on the player, with each civ being represented by one of the players. Thus, it's not about getting the Persians to grow and survive but about getting the Persians to cooperate with and compliment your preceeding and forthcoming civs.
Unfortunately, board games can never be as visually stimulating as computer games (even "computerized board games", like Civ). The old version of the game (pre-Milton Bradley) uses identical cardboard pieces to simulate military units. It requires a good chuck of imagination to see one cardboard piece as an anachronistic Greek hoplite and the one next to it as a conquering German panzer.
However, this, I believe would result in more historically feasible meetings between disparate civs (i.e. English vs. Zulu; Americans vs. Sioux; Mongols vs. Vikings). As it is now, every civ is just a vacant color and name-theme drifting through the chain of EUROPEAN historical events. Under a "History of the World"-style model, each civ would develop independently and uniquely, only to be influenced when such distant civs achieve the technology/will to discover them.
Maybe this is too much of a change... or a different game altogether. It would be nice if a designer somewhere in Walnut Creek or Santa Clara would take more interest in the good ol' classic board games.
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