Every previous Civ game (and the offshoots and imitators) has suffered from the Eternal China Syndrom. Meaning that civilizations that appear in 4000 BC are the only ones to ever be found and, barring military obliteration, will all last until the launch to Alpha Centauri.
Many people have asked that steps be taken to address ECS in future Civs, on the grounds that it is historically inaccurate and presumably less exciting than playing in a world where empires can truly rise and fall.
So, should the Civs that begin the game be able (or likely) to last until the final turn? Should new nations be able to rise from the old, break off from the established, or appear in the hinterlands?
If ECS is something that you feel should be excised from Civ 4, then how should the new dynamism be handled, and how would players react to it?
Many people have asked that steps be taken to address ECS in future Civs, on the grounds that it is historically inaccurate and presumably less exciting than playing in a world where empires can truly rise and fall.
So, should the Civs that begin the game be able (or likely) to last until the final turn? Should new nations be able to rise from the old, break off from the established, or appear in the hinterlands?
If ECS is something that you feel should be excised from Civ 4, then how should the new dynamism be handled, and how would players react to it?
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