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  • Selecting levels of Game Play.

    CIV is in development - that is good news.

    I believe it is being reprogrammed from scratch - not modifying an existing outdated game engine.

    A lot of the existing fan base wants more of the same - better gameplay, better AI, better graphics, more complexity and new features (to add new interest) etc.

    If they do that - they risk (justifiably) scaring away new buyers. The game reviews will say the game is to difficult to play.

    Therefore to justify the cost of starting from scratch - I do not think we will see any major improvements in the complexity of the game. Just better graphics (3D), simplified interfaces, simplified gameplay. Some features maybe removed and a few new ones added.

    As a business they have to produce a product that will recover the outlay and then make a profit. Therefore they must target new customers - not just the existing fan base.


    To keep both camps happy I have a suggestion.

    Have three levels of gameplay.

    Beginner (default- for newcomers to the game) With only a few features enabled. Thus making it easier to learn the mechanics of the game.

    Normal (for existing casual civ players) For those who want the same level of game play (micro management etc) as civ3, but want to experience the new graphics and other features.

    Advanced (for existing experienced civ3 players). For those who want more realism, a greater challenge and a more complex game.

    These levels can be selected in the preferences menu.

    If they do this they will satisfy both new and all levels of existing customers. Over time new players will be able to add more fatures and complexity to the game by selecting the next level.

    As they are programming Civ. from scratch - it should be relativly easy to put in tests for difficulty levels in the program code to enable new and more advanced features etc.
    "What if somebody gave a war and nobody came?" Allen Ginsberg

    "Opinions are like arses, everyone has one." Anon

  • #2
    Or, they could just make a few individual features optional (to a point, not all of them should be optional or that could mess with the AI). That way, even advanced players can turn off something if they don't like it. Now, if Civ4 is modifiable enough, this won't even be an issue.
    "Yay Apoc!!!!!!!" - bipolarbear
    "At least there were some thoughts went into Apocalypse." - Urban Ranger
    "Apocalype was a great game." - DrSpike
    "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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    • #3
      Many games I know of have a 'sandbox'-type mode.
      You could implement such a thing in cIV.

      Not only will there be difficulty levels, but options as to how much stuff is in the game.
      ---
      Your idea is good, but can it be implemented? A good AI is hard enough to program as it is... do you really think they can program it 3 times?

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      • #4
        The "advanced" players would already be modding anyway. Lets make the modding easier.
        "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
        "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
        2004 Presidential Candidate
        2008 Presidential Candidate (for what its worth)

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        • #5
          They would not have to program it three times.

          For each optional feature either a simple case test or if-elif decides if the AI uses that feature.

          All features will be objects that can be accessed or ignored.
          "What if somebody gave a war and nobody came?" Allen Ginsberg

          "Opinions are like arses, everyone has one." Anon

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          • #6
            So the AI doesn't think ahead to whether a feature will be available or not.
            ...
            No wonder it gets its ass kicked.

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            • #7
              EDIT:
              'poly lagged, Quintuple post.
              Fix Apolyton's damn slowness!

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              • #8
                .

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                • #9
                  .

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                  • #10
                    .

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                    • #11
                      Originally posted by Enigma_Nova
                      EDIT:
                      'poly lagged, Quintuple post.
                      Fix Apolyton's damn slowness!
                      Don't complain about slowness unless you're a Plus member or have some Poly merchandise.
                      "Yay Apoc!!!!!!!" - bipolarbear
                      "At least there were some thoughts went into Apocalypse." - Urban Ranger
                      "Apocalype was a great game." - DrSpike
                      "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                      Comment


                      • #12
                        Quintuple post. Bummer. I hate it when that happens.
                        One day Canada will rule the world, and then we'll all be sorry.

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                        • #13
                          Just triple the price of civ and get rid of the rookies.
                          I'll pay for it, for sure if it comes with ultra complex rules and features that only one who wants to study civ can play it.
                          Formerly known as "CyberShy"
                          Carpe Diem tamen Memento Mori

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                          • #14
                            I'm with CyberShy on this one. Most of us hardcore types have been playing civ since it's inception and wouldn't mind it being mind blowingly intricate. Exactly how many completely new players do you think pick up civ? Most of those players, I would guess, are turned onto the game by ppl like me who rave about the games superior life-sucking abilities, and are ready for a challenge.

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                            • #15
                              Well, there are still a number of people who just want to take a break from work, crank out a few turns, then get back to work....
                              "Yay Apoc!!!!!!!" - bipolarbear
                              "At least there were some thoughts went into Apocalypse." - Urban Ranger
                              "Apocalype was a great game." - DrSpike
                              "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                              Comment

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