CIV is in development - that is good news.
I believe it is being reprogrammed from scratch - not modifying an existing outdated game engine.
A lot of the existing fan base wants more of the same - better gameplay, better AI, better graphics, more complexity and new features (to add new interest) etc.
If they do that - they risk (justifiably) scaring away new buyers. The game reviews will say the game is to difficult to play.
Therefore to justify the cost of starting from scratch - I do not think we will see any major improvements in the complexity of the game. Just better graphics (3D), simplified interfaces, simplified gameplay. Some features maybe removed and a few new ones added.
As a business they have to produce a product that will recover the outlay and then make a profit. Therefore they must target new customers - not just the existing fan base.
To keep both camps happy I have a suggestion.
Have three levels of gameplay.
Beginner (default- for newcomers to the game) With only a few features enabled. Thus making it easier to learn the mechanics of the game.
Normal (for existing casual civ players) For those who want the same level of game play (micro management etc) as civ3, but want to experience the new graphics and other features.
Advanced (for existing experienced civ3 players). For those who want more realism, a greater challenge and a more complex game.
These levels can be selected in the preferences menu.
If they do this they will satisfy both new and all levels of existing customers. Over time new players will be able to add more fatures and complexity to the game by selecting the next level.
As they are programming Civ. from scratch - it should be relativly easy to put in tests for difficulty levels in the program code to enable new and more advanced features etc.
I believe it is being reprogrammed from scratch - not modifying an existing outdated game engine.
A lot of the existing fan base wants more of the same - better gameplay, better AI, better graphics, more complexity and new features (to add new interest) etc.
If they do that - they risk (justifiably) scaring away new buyers. The game reviews will say the game is to difficult to play.
Therefore to justify the cost of starting from scratch - I do not think we will see any major improvements in the complexity of the game. Just better graphics (3D), simplified interfaces, simplified gameplay. Some features maybe removed and a few new ones added.
As a business they have to produce a product that will recover the outlay and then make a profit. Therefore they must target new customers - not just the existing fan base.
To keep both camps happy I have a suggestion.
Have three levels of gameplay.
Beginner (default- for newcomers to the game) With only a few features enabled. Thus making it easier to learn the mechanics of the game.
Normal (for existing casual civ players) For those who want the same level of game play (micro management etc) as civ3, but want to experience the new graphics and other features.
Advanced (for existing experienced civ3 players). For those who want more realism, a greater challenge and a more complex game.
These levels can be selected in the preferences menu.
If they do this they will satisfy both new and all levels of existing customers. Over time new players will be able to add more fatures and complexity to the game by selecting the next level.
As they are programming Civ. from scratch - it should be relativly easy to put in tests for difficulty levels in the program code to enable new and more advanced features etc.
Comment