What I want is for the AI to stop accusing me of breaking an alliance when I win the war.
Here's an example: In a WWII scenario, I am America, allied with England, France, and Russia against an alliance of Germany, Rome, and Japan. I completely conquer one of the enemy civilizations. As the CivIII AI is set up, I get accused of breaking my alliance because the civilization that we were allied against has died.
I do not think that it is unreasonable to ask that the game should not penalize you with your allies for winning such a war--isn't winning a war supposed to be the top reason for forming an alliance in the first place?
Here's an example: In a WWII scenario, I am America, allied with England, France, and Russia against an alliance of Germany, Rome, and Japan. I completely conquer one of the enemy civilizations. As the CivIII AI is set up, I get accused of breaking my alliance because the civilization that we were allied against has died.
I do not think that it is unreasonable to ask that the game should not penalize you with your allies for winning such a war--isn't winning a war supposed to be the top reason for forming an alliance in the first place?
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