OK, it has been confirmed - Civ IV will have 3D graphics. We have been arguing over this for years, but that is what forums are for.
Here is what I think.
1. Tiles stay. This is not a maybe, this is a certainty.
2. Civ IV 3D map will be, and should be, designed in such a way that it allows for smooth playing without the need to rotate the camera. I argue that if camera has to be rotated, meaning some object on the map can cover other objects - the view is too zoomed in. The consequence of this assumption is that units will likely always be as tall as the tallest terrain feature and player will have a locked, sharp angle of view (Though not 90 degrees like in Civ 1 ).
3. SMAC engine does not allow for realistic presentation of earth geography. Note that I didn't say it's bad per se, but unsuited for earth geography. I think it is unlikely that it will be used for Civ IV.
4. Civ 1 graphics rule
Here is a graphic explanation of the above:
Below are some reasons why I think what I think. I've used earth geographic features for examples.
Here is what I think.
1. Tiles stay. This is not a maybe, this is a certainty.
2. Civ IV 3D map will be, and should be, designed in such a way that it allows for smooth playing without the need to rotate the camera. I argue that if camera has to be rotated, meaning some object on the map can cover other objects - the view is too zoomed in. The consequence of this assumption is that units will likely always be as tall as the tallest terrain feature and player will have a locked, sharp angle of view (Though not 90 degrees like in Civ 1 ).
3. SMAC engine does not allow for realistic presentation of earth geography. Note that I didn't say it's bad per se, but unsuited for earth geography. I think it is unlikely that it will be used for Civ IV.
4. Civ 1 graphics rule
Here is a graphic explanation of the above:
Below are some reasons why I think what I think. I've used earth geographic features for examples.
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