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Civ IV will have a 3D map! A discussion of possibilities

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  • #16
    Well after reading the power point file lastnight, it seems confirmed that yes cIV will be 3D. But it also appears to be going 3D along the lines of Age of Mythology and Warcraft III.


    I actually sense that this is the way CivIII was going to be when the Big Huge Games king (whats his name?) was on CivIII production. I reckon he didn't like the fact that CivIII wasn't going down the same road as Rise of Nations sort of has now and that's why he left.

    It's surprising to note that this power point never refers to Rise of Nations, which would be the most obvious game to try and relate cIV to if one were to find pro's and con's about games using 3D models. But it hasn't, and that just makes me believe that this ppt file is merely a way to ease CivIII into cIV with no relation to RON. Which is fine of course, but also feels a bit 'sneaky'.

    Oh well, all is good on the Firaxis front now then. cIV will be 3D, what sort of 3D we don't know; looks like religion and civics will be in, that will also be interesting to see.
    be free

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    • #17
      There goes Civ IV

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      • #18
        imho, they already spent too much money on artists in civ3.
        i have most animations turned off anyway, only battles not... not because they're pretty, but because i need to know the outcome when it's not my turn

        simon says: stick to gameplay issues and scrap too much fancy stuff
        - Artificial Intelligence usually beats real stupidity
        - Atheism is a nonprophet organization.

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        • #19
          What I'd love to see is Civ1 graphics in Civ4. Seriously. Functional, still good looking, easy to understand. Extremely low computer requirements. Implement all the new gameplay concepts, etc., but Civ1 graphics.
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #20
            It'd probably sell like Civ 1 too... sell like it was released today, not a dozen years ago.

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            • #21
              Originally posted by Solver
              What I'd love to see is Civ1 graphics in Civ4. Seriously. Functional, still good looking, easy to understand. Extremely low computer requirements. Implement all the new gameplay concepts, etc., but Civ1 graphics.

              Nah. Civ III graphics are fine, actually, I would rather have any Civ graphics as long as Civ IV did not have any WarCrap graphics

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              • #22
                Originally posted by DarkCloud
                Civ II graphics were by far the best.
                No, C3 graphics give a much nice atmosphere.

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                • #23
                  Originally posted by Solver
                  What I'd love to see is Civ1 graphics in Civ4. Seriously. Functional, still good looking, easy to understand. Extremely low computer requirements. Implement all the new gameplay concepts, etc., but Civ1 graphics.

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                  • #24
                    out of all those i prefer civ1 but the railroad tycoon gfx setup is pretty good too. 3d can be good if done right. also no rotation is good(see warcraft3) and doesn't bring much to the table.
                    Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

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                    • #25
                      Wait, vetlegion, why did you not show a Civ III picture?

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                      • #26
                        I guess he assumed that everyone already knew what Civ 3 looked like.

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                        • #27
                          I thought most of the people who bought Civ III, had Civ II?

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                          • #28
                            I've always wanted Civ4 to have a hex-based map and if it were 3d, it should be like a giant soccer ball world (a true spherical world).

                            Please firaxis, make it HEX BASED
                            A true ally stabs you in the front.

                            Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                            • #29
                              Hex based would mean you'd need about 6 (I think) pentagons, which throws things out of wack.
                              "Yay Apoc!!!!!!!" - bipolarbear
                              "At least there were some thoughts went into Apocalypse." - Urban Ranger
                              "Apocalype was a great game." - DrSpike
                              "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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                              • #30
                                Originally posted by Apocalypse
                                Hex based would mean you'd need about 6 (I think) pentagons, which throws things out of wack.
                                you do realize that practically every wargame is hex-based and represent distance far better than isometric grids?

                                btw, I am totally against 3d maps like the ones posted at the top of this thread. I really don't see the benefits of that other than the "ooh, Civ is now a 3-d game because 3-d is cool these days" excuse.
                                A true ally stabs you in the front.

                                Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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