Sure, it can be fun without huge complexity. Complexity is why I have EU2 here somewhere, and why I like CtP, and why I look forward to AoM. Still, it would be nice to have Civ4 more complex. After all, Firaxis games can be complex too. Take SMAC, which is pretty complex! In fact, its complexity was even a drawback, as the AI was absolutely unable to deal with several concepts (making SE choices to harm itself, designing the same units, not using Crawlers, making poor use of air units).
Civ4 can be complex, and I'm hoping for that. Heck, if they've revised the Civ2/3 combat model, it will already add complexity, and for good. After all, complexity is a part of what makes a game Civ.
Well, at least what I am sure of is that Civ4 will be more complex than many other games on the market, AoE3 and the like.
Civ4 can be complex, and I'm hoping for that. Heck, if they've revised the Civ2/3 combat model, it will already add complexity, and for good. After all, complexity is a part of what makes a game Civ.
Well, at least what I am sure of is that Civ4 will be more complex than many other games on the market, AoE3 and the like.
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