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  • #31
    Originally posted by Master Zen
    Ok, it's obvious you really have no compelling arguments to pursue other than newbie calling, I think I'll just leave it at that and address other more intellingent posts.
    My response to MrWhereItsAt had nothing to do with you being a newbie. You're just know you can't respond. I personally want it more complex, but through experience I know that developers have reasons for not making games complex.

    The difference between newbies and people who aren't is that people who aren't can have substantive posts and still insult people. Newbies can only insult at one time, like you have in the post I'm responding to.
    "Yay Apoc!!!!!!!" - bipolarbear
    "At least there were some thoughts went into Apocalypse." - Urban Ranger
    "Apocalype was a great game." - DrSpike
    "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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    • #32
      OF course, as just a newby and all, and a non-marketing professional and, heh, I´m not even american! ( ) but I really think that a complex history-oriented game is something very interesting, and that in such a context the complexity adds to the feel of history. Of course, we´re not talking about making civ4 a micromanagement hell, just of making it full of options.

      And experience tells most of the problems with micromanagement derive from failed gameplay systems rather than from excessive complexity of given games.
      Señor Nuclearis Winterius the III,
      Diplomat with the Voxians, and also
      Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team

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      • #33
        Originally posted by Nuclear Winter
        And experience tells most of the problems with micromanagement derive from failed gameplay systems rather than from excessive complexity of given games.
        And experience tells us that a lot of people quit games of Civ when they read a certain number of cities, because there is too much stuff to do. Thus, a lot of thought needs to go into new ideas to make sure they don't get too time consuming near the end of the game. And there really is a limit to how much time-consuming-whatever you can remove in terms of having many cities.
        "Yay Apoc!!!!!!!" - bipolarbear
        "At least there were some thoughts went into Apocalypse." - Urban Ranger
        "Apocalype was a great game." - DrSpike
        "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

        Comment


        • #34
          Originally posted by mrmitchell
          I can't say how to implement this, but I just want micromanagement to be available, however, I would prefer that intelligent automation is available as well.

          EDIT: I mean intelligent automation too. And by that I mean damn smart. Smarter than me. (Actually, that's not too good an example...how about smarter than TEH OMFG SID or TEH OMFG SORNE?)
          The beauty of civ is that you decide how much complexity you want to add to it. Obviously you can't win Deity without some heavy dose of micromanaging and which is why they appeal to those hard-core complexity freaks. On the other hand, good regular players who don't even frequent boards can win Monarch with smart play but not resort to such overwhelming detail.
          A true ally stabs you in the front.

          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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          • #35
            Originally posted by Master Zen
            The beauty of civ is that you decide how much complexity you want to add to it. Obviously you can't win Deity without some heavy dose of micromanaging and which is why they appeal to those hard-core complexity freaks. On the other hand, good regular players who don't even frequent boards can win Monarch with smart play but not resort to such overwhelming detail.
            You can win on diety with very little micromanagement and just 1 city....
            "Yay Apoc!!!!!!!" - bipolarbear
            "At least there were some thoughts went into Apocalypse." - Urban Ranger
            "Apocalype was a great game." - DrSpike
            "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

            Comment


            • #36
              Originally posted by Apocalypse

              And experience tells us that a lot of people quit games of Civ when they read a certain number of cities, because there is too much stuff to do. Thus, a lot of thought needs to go into new ideas to make sure they don't get too time consuming near the end of the game. And there really is a limit to how much time-consuming-whatever you can remove in terms of having many cities.
              A lot = the great majority? Where are you basing your "experience" on? I for one have quit many games while also finished a whole bunch more, same with most people I know. You don't need to end games to enjoy them, moreso, the fact that you just bought the game pretty much proves that you did find some interest in it. Btw, I'll remind you you can set world size customizing it for those who like small quick games with a small number of civs and cities and those who enjoy gargantuan giant maps.
              A true ally stabs you in the front.

              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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              • #37
                Originally posted by Apocalypse

                You can win on diety with very little micromanagement and just 1 city....
                ... and with a HIGHLY beneficial start which less than 5% (probably less than 1%) of all random starts ever would allow.
                A true ally stabs you in the front.

                Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                • #38
                  Originally posted by Master Zen
                  A lot = the great majority? Where are you basing your "experience" on? I for one have quit many games while also finished a whole bunch more, same with most people I know. You don't need to end games to enjoy them, moreso, the fact that you just bought the game pretty much proves that you did find some interest in it. Btw, I'll remind you you can set world size customizing it for those who like small quick games with a small number of civs and cities and those who enjoy gargantuan giant maps.
                  I'm basing it on being in the community for over 7 years and talking with various developers. I know you don't need to end a game to have fun, and I know about map size. I'm saying that the majority of people don't want to deal with that much complexity. It's a shame because I like complexity. And don't get all your ideas from people on this forum about what people like. It's mainly dedicated people who go to this forum. There are a lot of casual gamers who don't browse forums and just want fun.
                  "Yay Apoc!!!!!!!" - bipolarbear
                  "At least there were some thoughts went into Apocalypse." - Urban Ranger
                  "Apocalype was a great game." - DrSpike
                  "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                  Comment


                  • #39
                    Originally posted by Master Zen
                    I'm rather disappointed that this is the attitude taken towards development. There are many areas in Civ3 which could definitely require additional sofistication while leaving others the same or simply ironing them out.
                    Refining existing features does not really increase complexity, at least at the user-end of the equation. It doesn't add a new feature, so it is doubtful it would require some other feature to be removed.
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                    • #40
                      Originally posted by Master Zen
                      ... and with a HIGHLY beneficial start which less than 5% (probably less than 1%) of all random starts ever would allow.
                      Now you're backtracking.
                      "Yay Apoc!!!!!!!" - bipolarbear
                      "At least there were some thoughts went into Apocalypse." - Urban Ranger
                      "Apocalype was a great game." - DrSpike
                      "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                      Comment


                      • #41
                        Originally posted by Apocalypse

                        I'm basing it on being in the community for over 7 years and talking with various developers. I know you don't need to end a game to have fun, and I know about map size. I'm saying that the majority of people don't want to deal with that much complexity. It's a shame because I like complexity. And don't get all your ideas from people on this forum about what people like. It's mainly dedicated people who go to this forum. There are a lot of casual gamers who don't browse forums and just want fun.
                        And they don't have fun playing Monarch and below? I was a regular Monarch winner before joining this site. Most people I know even being in this community have fun with the game without micromanaging so what's the point? The mad-micromanagers are a very small minority EVEN in "the community". As you can see, the majority of people have fun with Civ3's current complexity level and I see no real problem in making it a bit more so as long as it is done in a way which makes the game more fun. Civ2 did it wonderfully with respect to Civ1. Civ3 also accomplished this with respect to its predecessor, it's main drawback was not its increased complexity but rather many features which were far from being polished and actually detracted from the fun.
                        A true ally stabs you in the front.

                        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                        Comment


                        • #42
                          Originally posted by Apocalypse

                          Now you're backtracking.
                          You are saying you can beat deity without micromanaging and with only one city. I dare you or anyone to accomplish this with 9 out of 10 starts. A regular deity game requires a lot of micromanaging, in constrast with the lower difficulty levels where it is not needed to win. As you can see, Civ3 allows both players who love complexity and those who don't to enjoy it.
                          A true ally stabs you in the front.

                          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                          • #43
                            Originally posted by Master Zen
                            it's main drawback was not its increased complexity but rather many features which were far from being polished and actually detracted from the fun.
                            And why do you expect it to be different this time?
                            "Yay Apoc!!!!!!!" - bipolarbear
                            "At least there were some thoughts went into Apocalypse." - Urban Ranger
                            "Apocalype was a great game." - DrSpike
                            "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                            Comment


                            • #44
                              Originally posted by Master Zen
                              You are saying you can beat deity without micromanaging and with only one city. I dare you or anyone to accomplish this with 9 out of 10 starts. A regular deity game requires a lot of micromanaging, in constrast with the lower difficulty levels where it is not needed to win. As you can see, Civ3 allows both players who love complexity and those who don't to enjoy it.
                              You said "heavy dose of micromanaging" without any qualifier. If people can with it in a good position with 1 city, it doesn't take too much more to win it with a few more.
                              "Yay Apoc!!!!!!!" - bipolarbear
                              "At least there were some thoughts went into Apocalypse." - Urban Ranger
                              "Apocalype was a great game." - DrSpike
                              "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                              Comment


                              • #45
                                Civ2's additional complexity added GREATLY to the game. Not all of Civ3's complexity did. You cannot tell beforehand whether complexity will be good or bad to the game.

                                It seems to me that you and Soren are of the idea that complexity in itself is something bad and will make the game boring and daunting to a singificant majority of potential sellers. I disagree with that opinon with the reasons I have posted. I am of the opinion that complexity, added correctly, can greatly increase the quality and fun in Civ4. It is our jobs as members of the community to suggest these things which we think can make the game better and it is up to the developers to pay heed at these possibilities, not discard them off the bat thinking that the game is already as complex as it could get.
                                A true ally stabs you in the front.

                                Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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