Can Capture City - Only infantry (and horse) units should have this flag. A unit without this flag that attempts to enter a city will have an option appear to [Raze] or [Cancel]. Units with this flag also get the [Capture] option. This flag shouldn't be applied to guerilla units.
Can be Bribed - Most units by default shouldn't be bribable. Note that this flag also implies the existance of briber units, such as the civ1/civ2/smac diplo/spy units. If a stack is present, it should be possibel to bribe the entire stack in one go, assuming sufficient funds are available. This should be more expensive than bribing each member individually, and stacks should not be bribable piecemeal.
Can Bribe - duh
Paradrop [n] - Allows civ2 style airdrops either in or out of a friendly city. Doing an airdrop ends the unit's turn. An extra tech (parachute tech then combined arms for transport helicopters to recover the men) is required to to a paradrop back to a friendly city.
Can be Bribed - Most units by default shouldn't be bribable. Note that this flag also implies the existance of briber units, such as the civ1/civ2/smac diplo/spy units. If a stack is present, it should be possibel to bribe the entire stack in one go, assuming sufficient funds are available. This should be more expensive than bribing each member individually, and stacks should not be bribable piecemeal.
Can Bribe - duh
Paradrop [n] - Allows civ2 style airdrops either in or out of a friendly city. Doing an airdrop ends the unit's turn. An extra tech (parachute tech then combined arms for transport helicopters to recover the men) is required to to a paradrop back to a friendly city.
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