There's been a lot of threads and discussions about features and improvements for Civ 4. But one thing to realize is that fundamentally, many of these issues HAVE ALREADY BEEN SOLVED A DECADE AGO when Sid chose to make significant changes to Civ 1 to create the game Colonization.
We keep talking about how to keep tweaking Civ in order to make it more realistic and improve its resource, trade, building items and city-improvement model, etc. But the more I think about it the more it occurred to me that instead of tinkering with a flawed model of Civ 1, why not just use the Colonization model instead? Colonization model of quantified resources, finished goods, detailed trade routes and distribution of resources, specialized factories, specialized workers, etc. is IMHO far superior to Civ 3 model and probably to whatever tinkering could be done to improve it for Civ 4.
So why not create Civ 4 using Colonization as the basis instead of Civ 3 (and hence Civ 1 and Civ 2) as t he basis???
We keep talking about how to keep tweaking Civ in order to make it more realistic and improve its resource, trade, building items and city-improvement model, etc. But the more I think about it the more it occurred to me that instead of tinkering with a flawed model of Civ 1, why not just use the Colonization model instead? Colonization model of quantified resources, finished goods, detailed trade routes and distribution of resources, specialized factories, specialized workers, etc. is IMHO far superior to Civ 3 model and probably to whatever tinkering could be done to improve it for Civ 4.
So why not create Civ 4 using Colonization as the basis instead of Civ 3 (and hence Civ 1 and Civ 2) as t he basis???
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