This is not a big thing, but nevertheless.
I sometimes find it frustrating that you reach the middleages in 800 bc, and modern age in 1200 AD.
This can happen if you are on Pangea and there is heavy tech trade going on. In other cases the science rate is also, well, ahistorical, while not so fast.
I have the preliminary understanding that now, apart from the basic economy, the science rate is decided by the number of civs, the size of the map, and the number of contacted civs which know the tech you are researching.
There needs to be a fourth inhibitator on science, because naturally science on Pangea will always progress faster than on archipelago.
Thus the map size calculation should be determined by the size of land, excluding sea tiles. So the more land the less science rate is.
Even this might not be enough. So maybe skip the science rate being affected by contacted civs.
The decreased corruption is also a reason for the increased science rate. So maybe one should increase science corruption, while keeping shields the way they were.
Another approach would be to simply raise the cost of researching techs.
I sometimes find it frustrating that you reach the middleages in 800 bc, and modern age in 1200 AD.
This can happen if you are on Pangea and there is heavy tech trade going on. In other cases the science rate is also, well, ahistorical, while not so fast.
I have the preliminary understanding that now, apart from the basic economy, the science rate is decided by the number of civs, the size of the map, and the number of contacted civs which know the tech you are researching.
There needs to be a fourth inhibitator on science, because naturally science on Pangea will always progress faster than on archipelago.
Thus the map size calculation should be determined by the size of land, excluding sea tiles. So the more land the less science rate is.
Even this might not be enough. So maybe skip the science rate being affected by contacted civs.
The decreased corruption is also a reason for the increased science rate. So maybe one should increase science corruption, while keeping shields the way they were.
Another approach would be to simply raise the cost of researching techs.
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