I like that Maniac. It's more realistic than thousands of people starving to death because you were one bushel short that year, and it destroys the ability to starve the enemy (or yourself, ifyou want) without facing real consequences.
Now, you'd better feed the other guy's citizens or they'll revolt in no time.
The several ideas for what could cause growth mentioned in this thread are great, and I really hope that Firaxis is still listening and being influenced.
And regarding food availability capping population... Why? The whole idea of divorcing food from growth is to insert the risk that your cities become too big for you to feed.
Now, you'd better feed the other guy's citizens or they'll revolt in no time.
The several ideas for what could cause growth mentioned in this thread are great, and I really hope that Firaxis is still listening and being influenced.
And regarding food availability capping population... Why? The whole idea of divorcing food from growth is to insert the risk that your cities become too big for you to feed.
Population growth from food surpluses works in two ways. First, a food surplus means the population is eating well, and as a result, aren't dying of starvation and malnutrition as much. Lower death rates means higher population growth. Second, a food surplus frees up workers to do jobs other than food gathering. This leads to the establishment and growth of towns as people move to centralized areas for mutual defense and ease of trade. The migration of people from rural to urban areas is known as 'urbanization'. Urbanization doesn't affect total population so much as it affects growth of urban areas. As civilizations advance to modern times, this mode of city growth becomes less important than other factors.
Both of your additional ideas I was thinking of too!
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