The concept of Hero is fun, but their capacities make them more wizards than Heroes merely inspiring and motivating their co-citizens.
- They shouldn't be able to build the unit army, because that unit is a heresy as discussed in other threads
- they shouldn't be able to rush build anything, because that rush building concept is a heresy as discussed in another thread
I think their capacities should be limited to what is coherent with a hero status:
- a military hero remains the unit it was, but with somewhat increased attack and defense capacity. And if integrated into an army, it contaminates the other units by increasing their attacks and defense by a factor to determine, like 10 or 20% because he's a strategy genius (but not too much, because it must not become a secret weapon that completely unbalances military operations)
- a scientific hero appears as a unit we can fortify in any city we wish and which increases scientific output by a given factor.
- a civil engineer hero becomes a worker unit that can conduct worker's work at 50% more efficiency or that can be fortified in a city to speed up building rate (increase shields by a given factor without increased pollution, when a building or marvel is built, because he is a construction genius)
Being units, the heroes can move as units, change city to bring their talent elsewhere, or change army.
We can also imagine that heroes have a limited lifetime (20 or 30 turns?) before loosing their abilities: the civil engineer or the scientific unit disappears, the military unit comes back to normal capacity for its type.
- They shouldn't be able to build the unit army, because that unit is a heresy as discussed in other threads
- they shouldn't be able to rush build anything, because that rush building concept is a heresy as discussed in another thread
I think their capacities should be limited to what is coherent with a hero status:
- a military hero remains the unit it was, but with somewhat increased attack and defense capacity. And if integrated into an army, it contaminates the other units by increasing their attacks and defense by a factor to determine, like 10 or 20% because he's a strategy genius (but not too much, because it must not become a secret weapon that completely unbalances military operations)
- a scientific hero appears as a unit we can fortify in any city we wish and which increases scientific output by a given factor.
- a civil engineer hero becomes a worker unit that can conduct worker's work at 50% more efficiency or that can be fortified in a city to speed up building rate (increase shields by a given factor without increased pollution, when a building or marvel is built, because he is a construction genius)
Being units, the heroes can move as units, change city to bring their talent elsewhere, or change army.
We can also imagine that heroes have a limited lifetime (20 or 30 turns?) before loosing their abilities: the civil engineer or the scientific unit disappears, the military unit comes back to normal capacity for its type.
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