I think RoN does this, and I was thinking it may work weel for civ4.
Why not make the cost to build a unit or a city improvement depend on how many are already built? So, each time you build a specific unit, the cost to build the next one goes up a little bit. Same with city improvements, each time you build a specific improvement, the next one would cost a little bit more.
For example, first bank would cost X, second bank would cost X+5, third bank would cost X+10 etc...
This would be a good way to counter the bigger gets even bigger phenomena.
Also, it would force players to make toughter decisions about what city improvements to build. If you have a large empire, say 30 cities, it would not be economical to build every city improvement in every city. The player would have to choose which cities deserve a city improvement the most. This would mean that cities could become more specialized. Some cities would be really good economic centers, others really good military centers.
Why not make the cost to build a unit or a city improvement depend on how many are already built? So, each time you build a specific unit, the cost to build the next one goes up a little bit. Same with city improvements, each time you build a specific improvement, the next one would cost a little bit more.
For example, first bank would cost X, second bank would cost X+5, third bank would cost X+10 etc...
This would be a good way to counter the bigger gets even bigger phenomena.
Also, it would force players to make toughter decisions about what city improvements to build. If you have a large empire, say 30 cities, it would not be economical to build every city improvement in every city. The player would have to choose which cities deserve a city improvement the most. This would mean that cities could become more specialized. Some cities would be really good economic centers, others really good military centers.
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