Originally posted by Flinx
Current System:
Remove a citizen from the general population by building a Worker unit and use this unit to clean up pollution.
Proposed System:
Remove a citizen from the general population by conversion to a specialist Pollution Manager whose purpose is to clean up pollution.
This is somehow different?
Current System:
Remove a citizen from the general population by building a Worker unit and use this unit to clean up pollution.
Proposed System:
Remove a citizen from the general population by conversion to a specialist Pollution Manager whose purpose is to clean up pollution.
This is somehow different?
Current system: Assume you have railroads built connecting all of your cities. You can move workers from anywhere in your empire to clean up a polluted square. These workers don't have to come from the affected city. It's like playing pop goes the weasle, cleaning up the polluted squares and the polluted city is not neccessarily paying for it! There is no effective cost burdon on the city, if workers come in from across the empire to do clean up.
Proposed system: Converting a city production worker into a pollution specialist will directly reduce production output for that city. This loss of production continues, until a pollution reducing improvement is either built or paid for, which lowers the pollution output value for the city. The polluted city now pays for the cost of clean up and the affect is a loss of that city's production. That is the difference.
Is not the proposal more realistic than playing pop goes the weasle?
Ironman
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