In some board or card games there is the concept of altering the rules of the game through game actions.
How about doing an interface triggered by key events that changes entries of the biq-file and thus changing the game environment for all players?
One of the most appealing uses (of the tons possible) could be that the game time would be compared to the first discovery of key advances and the years per turn rate would be adapted to the actual research speed of the game, so that advances would be MUCH better synchronized with the historical dates of their actual discovery.
Means: no 16th century starship building anymore.
How about doing an interface triggered by key events that changes entries of the biq-file and thus changing the game environment for all players?
One of the most appealing uses (of the tons possible) could be that the game time would be compared to the first discovery of key advances and the years per turn rate would be adapted to the actual research speed of the game, so that advances would be MUCH better synchronized with the historical dates of their actual discovery.
Means: no 16th century starship building anymore.

Comment