An AI where the 'I' stands for Intelligence. Right now C3C's AI is more like an 'AS' - artificial stupidity.
Give me an AI that knows how to use armies and naval units, knows how to mount an attack, that knows what to build and where, that knows how to use governments and when to switch. An AI that knows what techs to research and what to beeline for. An AI that doesnt hold me responsible for trade route terminations that are not my fault. An AI that learns from the human player.
Nothing on any of the lists in this forum matters to me more than giving me a smarter, craftier, sneakier computer opponent. Spend development time on that instead of new techs, units, terrain. The game is saturated to the point of excess with these things.
If you dont want to spend time on this, Firaxis, consider allowing users to customize AI routines with programmable modules - this idea has been mentioned by several others on this board. Think of the excitement that could be generated by this option. If anyone wants to play me, they dont have to go through the hassle of PBEM or multiplayer, they can just d/l my modules and use them with the Epic game. Many people will find it is more fun to see if they can program an AI that can beat others than to actually play the game!
So, in summary, no more frills Firaxis. I'm bored with C3C. If you make Civ4 just an extension of Civ3 I will not buy it new. Perhaps 3 years after its release when it is sitting in the bargain bin at $9.99 I will pick it up out of curiosity, but I wont buy it new.
Give me an AI that knows how to use armies and naval units, knows how to mount an attack, that knows what to build and where, that knows how to use governments and when to switch. An AI that knows what techs to research and what to beeline for. An AI that doesnt hold me responsible for trade route terminations that are not my fault. An AI that learns from the human player.
Nothing on any of the lists in this forum matters to me more than giving me a smarter, craftier, sneakier computer opponent. Spend development time on that instead of new techs, units, terrain. The game is saturated to the point of excess with these things.
If you dont want to spend time on this, Firaxis, consider allowing users to customize AI routines with programmable modules - this idea has been mentioned by several others on this board. Think of the excitement that could be generated by this option. If anyone wants to play me, they dont have to go through the hassle of PBEM or multiplayer, they can just d/l my modules and use them with the Epic game. Many people will find it is more fun to see if they can program an AI that can beat others than to actually play the game!
So, in summary, no more frills Firaxis. I'm bored with C3C. If you make Civ4 just an extension of Civ3 I will not buy it new. Perhaps 3 years after its release when it is sitting in the bargain bin at $9.99 I will pick it up out of curiosity, but I wont buy it new.
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