I'll repost this in a seperate thread to make sure DC's thread doesn't spin further off-topic:
More news on Civilization IV surfaces as Frictionless Insight reports from the Game Developer's Conference:
Civilization fans may be eager to know that Soren Johnson of Firaxis games made a few comments about Civilization IV in his talk on game franchises at the Game Developer's Conference. All the features under consideration are tentative, and given the game's long development schedule may or may not make it into the final version. Still, the focus of Johnson's talk was on removing "unfun" aspects of games to create sufficient conceptual room for improvements. Some of the features under consideration are:
It seems like Firaxis is keeping an eye on the work Apolytoners have been doing on the `Civ IV List`in the past months. Thanks to Peter Triggs for the heads-up.
More news on Civilization IV surfaces as Frictionless Insight reports from the Game Developer's Conference:
Civilization fans may be eager to know that Soren Johnson of Firaxis games made a few comments about Civilization IV in his talk on game franchises at the Game Developer's Conference. All the features under consideration are tentative, and given the game's long development schedule may or may not make it into the final version. Still, the focus of Johnson's talk was on removing "unfun" aspects of games to create sufficient conceptual room for improvements. Some of the features under consideration are:
- Improved interface and help screens
- Replacing game concepts such as pollution, rioting and corruption with more entertaining concepts that maintain game balance (he described the current pollution model as "playing whack-a-mole").
- Adding concepts of religion and civics
- Introducing more sophisticated concepts of unit experience and upgrades.
It seems like Firaxis is keeping an eye on the work Apolytoners have been doing on the `Civ IV List`in the past months. Thanks to Peter Triggs for the heads-up.
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