It seems very clear to me that the current method of allocating shields makes very little sense in light of the fact that we now have strategic resources. Consider two cities, one with hills and forests, one with just grassland. They're both plugged into the national economy, so they both recieve all the coal, iron, uranium etc that they need.
But the hills/forest city is far more productive than the grassland city, even though it probably has a smaller population. Why? Both cities are getting supplies of strategic resources. How does having access to hills and forests translate into faster cavalry production? The only thing those hills are offering is stone and possibly copper.
I suggest that the strong relationship between manufacturing output and terrain should be weakened. Population should be the first determinant of production, followed by strategic resource availability with terrain a distant third. Each pop point would generate at least one production point, so currently weak grassland cities would become strong production centres, whilst hill and forest cities would be weakened.
I'd still like forest tiles to provide a resource bonus, but with one crucial difference: the forest resource bonus would NOT be affected by industrialisation, whereas resources granted by population and strategic resources would, so in ancient times, terrain is important, but it becomes less so as time progresses.
Thoughts?
But the hills/forest city is far more productive than the grassland city, even though it probably has a smaller population. Why? Both cities are getting supplies of strategic resources. How does having access to hills and forests translate into faster cavalry production? The only thing those hills are offering is stone and possibly copper.
I suggest that the strong relationship between manufacturing output and terrain should be weakened. Population should be the first determinant of production, followed by strategic resource availability with terrain a distant third. Each pop point would generate at least one production point, so currently weak grassland cities would become strong production centres, whilst hill and forest cities would be weakened.
I'd still like forest tiles to provide a resource bonus, but with one crucial difference: the forest resource bonus would NOT be affected by industrialisation, whereas resources granted by population and strategic resources would, so in ancient times, terrain is important, but it becomes less so as time progresses.
Thoughts?
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