Originally posted by Fosse
Not quite. What I've asked for is the number of people to be one of several determining factors in how much potential commerce a city generates. Other factors can impact the potential, such as improvements and tech.
The amount of potential commerce is not then simply added to your treasury, as in Civ 3, but instead used to determine actual commerce between cities.
Not quite. What I've asked for is the number of people to be one of several determining factors in how much potential commerce a city generates. Other factors can impact the potential, such as improvements and tech.
The amount of potential commerce is not then simply added to your treasury, as in Civ 3, but instead used to determine actual commerce between cities.
No it isn't.
It's an unrealistic model (roads in the middle of nowhere make you rich), with unrealistic results (roads, roads, everywhere!). It leads to an ugly map and is micromanagment intensive.
Trade infrastructure simply existing doesn't do anybody a damn lick of good. It needs to make travel from one place to another easier if it's going to have any impact whatsoever.
It's an unrealistic model (roads in the middle of nowhere make you rich), with unrealistic results (roads, roads, everywhere!). It leads to an ugly map and is micromanagment intensive.
Trade infrastructure simply existing doesn't do anybody a damn lick of good. It needs to make travel from one place to another easier if it's going to have any impact whatsoever.
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