I see these as totally separate issues - total number of units, and how those units do combat.
You can have a micromanagement nightmare with combined arms combat just as easily as with individual unit combat. The deciding factor is implementation. In fact if you had the implementation suggested above where you announce an attack, then have to select checkboxes in a pop-up to indicate which units attack, you would have more micro than performing the individual attacks with a single keystroke. Arguable more satisfying because of depth of strategy, but still more clicks necessary.
And I agree that the way to limit units in the late age involves some sort of variable support cost so that MA cost significantly more to support than say an archer.
edit-
It also requires a change to the build cost of units (see my Total Number of Units thread). If you increase the upkeep without increasing the unit cost, even warmongers end up building fewer units, which leaves them with a ton more shields for buildings, erasing the differences and trade offs between strategies. Thus if you reduce the amount of units by increasing the upkeep, you have to make sure that the units cost more shields to keep the war vs. builder balance.
You can have a micromanagement nightmare with combined arms combat just as easily as with individual unit combat. The deciding factor is implementation. In fact if you had the implementation suggested above where you announce an attack, then have to select checkboxes in a pop-up to indicate which units attack, you would have more micro than performing the individual attacks with a single keystroke. Arguable more satisfying because of depth of strategy, but still more clicks necessary.
And I agree that the way to limit units in the late age involves some sort of variable support cost so that MA cost significantly more to support than say an archer.
edit-
It also requires a change to the build cost of units (see my Total Number of Units thread). If you increase the upkeep without increasing the unit cost, even warmongers end up building fewer units, which leaves them with a ton more shields for buildings, erasing the differences and trade offs between strategies. Thus if you reduce the amount of units by increasing the upkeep, you have to make sure that the units cost more shields to keep the war vs. builder balance.
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