Originally posted by skywalker
MrBaggins - the reason for a soft cap is so that, as I said, you can have them there for non-combat purposes. For example, in CtP2 I always got pissed when I realized I couldn't build a navy (or, in fact, any units at all) because I had 12 defenders in each city. A soft cap allows for those sorts of things, but has the same COMBAT effect (and combat is the problem) as a hard cap.
MrBaggins - the reason for a soft cap is so that, as I said, you can have them there for non-combat purposes. For example, in CtP2 I always got pissed when I realized I couldn't build a navy (or, in fact, any units at all) because I had 12 defenders in each city. A soft cap allows for those sorts of things, but has the same COMBAT effect (and combat is the problem) as a hard cap.
My concern is combat balance, and specifically how different attacking forces would interact (I.E. would an attacking ground army, attack just the ground defenders, or the naval defenders too, and what about air units?)
This would probably result in a situation where naval and air units could be captured, or perhaps they should be displaced instead.
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