I'm a fan of stacking limits and I've gone 8 pages deep in this forum and I can't find anything specifically on them.
After looking at the C3C multiplaying forum I have become even more convinced that stacking limits are needed in Civ. The idea of stacks of 50 or more units is completely ridiculous; there is a limit on how many things can fit in a given piece of terrain/water.
Also lack of a stacking limit tends to favour force over finesse. Just take your mega stack of Immortals/Cavalry/Tanks/Knights/Modern Armour and if you have a preponderance over your opponent you are to all intents and purposes invincible.
This sucks. An outnumbered civ should be able to smash a numerically superior foe with deft movement and use of terrain. Mega stacking makes this less unlikely and exaggerates differences in production (usually down to starting position) preponderate over skill in a manner in which they should not.
I suggest that 12 is a reasonable stacking limit, including units in armies (but not the army itself as a separate entity), but not including units in transports, but including aircraft on carriers and in bases (which count as 1/2 a point). Cities with ports have two stacking limits, one naval and one land (so theoretically 24 units can occupy that tile).
Perhaps there could be different stacking limits for different kinds of terrain, less for mountains, more for plains/grasslands.
After looking at the C3C multiplaying forum I have become even more convinced that stacking limits are needed in Civ. The idea of stacks of 50 or more units is completely ridiculous; there is a limit on how many things can fit in a given piece of terrain/water.
Also lack of a stacking limit tends to favour force over finesse. Just take your mega stack of Immortals/Cavalry/Tanks/Knights/Modern Armour and if you have a preponderance over your opponent you are to all intents and purposes invincible.
This sucks. An outnumbered civ should be able to smash a numerically superior foe with deft movement and use of terrain. Mega stacking makes this less unlikely and exaggerates differences in production (usually down to starting position) preponderate over skill in a manner in which they should not.
I suggest that 12 is a reasonable stacking limit, including units in armies (but not the army itself as a separate entity), but not including units in transports, but including aircraft on carriers and in bases (which count as 1/2 a point). Cities with ports have two stacking limits, one naval and one land (so theoretically 24 units can occupy that tile).
Perhaps there could be different stacking limits for different kinds of terrain, less for mountains, more for plains/grasslands.
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