Don't know about you guys, but I feel that the Pollution Model in Civ needs a HUGE shake up! At the moment, there is really little incentive to reduce your pollution, as your armies of workers will simply mop it up the moment it appears!
In order to improve things, I feel that a new model is in order. My preference is that each city in your nation would have FOUR pollution levels.
Level 1 is unpolluted, and this is the beginning state for each city.
Level 2 is 'Annoying' pollution. This pollution level has 3 effects: i) There is a % chance, each turn, of decreasing happiness for each of your 'Factions' within that city (most likely the labourer, farmer, Environmentalist and Administrati factions)-and hence general city happiness levels. If this should cause factional happiness to drop below 40% (or general happiness below 50%), then those most affected will DEMAND you introduce measures to lower the city's pollution levels-such as decomissioning polluting power plants, building mass transit, eco-transit or the like, reducing population or building forests etc.) If you don't, then that city could go into revolt-and even BREAK AWAY (small chance of this, though). ii) Each turn, there is a VERY small chance of people in your city dying from pollution related diseases.
iii) There is a very small chance of a random squre within your empire becoming 'Polluted'-this works in much the same way as in previous Civ games!
Level 3 is 'Harmful' Pollution. The chance of a happiness drop, per turn, increases markedly, and the % chance of population loss also increases. Polluted squares caused by the level of pollution take TWICE as long to clean up, and cost TWICE as much to clean, as well. Also, for every turn that your pollution levels remain at this level, there is a % chance of one of your city squares becoming less productive (though this can be repaired by workers with terraforming ability)! In addition, this level of city pollution will also contribute to your national pollution levels.
Level 4 is 'Lethal' pollution levels. Each turn, happiness for ALL factions in your city will drop, and population losses are ALMOST guaranteed!! Polluted squares from this level of pollution take four times as long to clean, and cost four times as much to clean!!! Indeed, you can't even BEGIN to clean this type of pollution until you've dropped your city's pollution levels BACK to harmful or below!! There is also a % chance of a city square becoming permanantly less productive. Lastly, this level of pollution contributes significantly to NATIONAL pollution levels, and to Global pollution levels.
There would be three levels of 'Pollution' Gauge- a local (city) level, as described above. A national level, which has the same general effects as described above, but can occur in any city, or square, within your borders-and even within 3-4 squares of your borders (which will seriously 'Piss Off' your neighbours. Latly, you have Global pollution levels-again with very similar effects to those above, but can occur in any city, or square, on the PLANET!! Obviously, this can mimic such global environmental issues as Global Warming, Nuclear Winter, and even pollution of our oceans and the like!
So, what would effect pollution levels? Use of certain Resources, such as coal, oil and uranium-to build both units and improvements; Population levels; building certain improvements, like freeways, coal plants, factories and mfg plants; building certain tile improvements, such as mines, roads and railways; disappearance of certain resources, like fish, whales and elephants can contribute a very small amount to national pollution levels. Use of weapons such as nuclear and chemical weapons can also contribute to all 3 levels of pollution! Lastly, deforestation can also contribute to pollution levels!
Putting money into the the environment budget, building of ecologically sustainable improvements, and decreased use of environmentally harmful resources can all reduce pollution, as can re-forestation, curbing of population growth, and passing of environmentally friendly 'legislation'!
Anyway, those are MY thoughts-does anyone have any other suggestions for pollution?
Yours,
The_Aussie_Lurker.
In order to improve things, I feel that a new model is in order. My preference is that each city in your nation would have FOUR pollution levels.
Level 1 is unpolluted, and this is the beginning state for each city.
Level 2 is 'Annoying' pollution. This pollution level has 3 effects: i) There is a % chance, each turn, of decreasing happiness for each of your 'Factions' within that city (most likely the labourer, farmer, Environmentalist and Administrati factions)-and hence general city happiness levels. If this should cause factional happiness to drop below 40% (or general happiness below 50%), then those most affected will DEMAND you introduce measures to lower the city's pollution levels-such as decomissioning polluting power plants, building mass transit, eco-transit or the like, reducing population or building forests etc.) If you don't, then that city could go into revolt-and even BREAK AWAY (small chance of this, though). ii) Each turn, there is a VERY small chance of people in your city dying from pollution related diseases.
iii) There is a very small chance of a random squre within your empire becoming 'Polluted'-this works in much the same way as in previous Civ games!
Level 3 is 'Harmful' Pollution. The chance of a happiness drop, per turn, increases markedly, and the % chance of population loss also increases. Polluted squares caused by the level of pollution take TWICE as long to clean up, and cost TWICE as much to clean, as well. Also, for every turn that your pollution levels remain at this level, there is a % chance of one of your city squares becoming less productive (though this can be repaired by workers with terraforming ability)! In addition, this level of city pollution will also contribute to your national pollution levels.
Level 4 is 'Lethal' pollution levels. Each turn, happiness for ALL factions in your city will drop, and population losses are ALMOST guaranteed!! Polluted squares from this level of pollution take four times as long to clean, and cost four times as much to clean!!! Indeed, you can't even BEGIN to clean this type of pollution until you've dropped your city's pollution levels BACK to harmful or below!! There is also a % chance of a city square becoming permanantly less productive. Lastly, this level of pollution contributes significantly to NATIONAL pollution levels, and to Global pollution levels.
There would be three levels of 'Pollution' Gauge- a local (city) level, as described above. A national level, which has the same general effects as described above, but can occur in any city, or square, within your borders-and even within 3-4 squares of your borders (which will seriously 'Piss Off' your neighbours. Latly, you have Global pollution levels-again with very similar effects to those above, but can occur in any city, or square, on the PLANET!! Obviously, this can mimic such global environmental issues as Global Warming, Nuclear Winter, and even pollution of our oceans and the like!
So, what would effect pollution levels? Use of certain Resources, such as coal, oil and uranium-to build both units and improvements; Population levels; building certain improvements, like freeways, coal plants, factories and mfg plants; building certain tile improvements, such as mines, roads and railways; disappearance of certain resources, like fish, whales and elephants can contribute a very small amount to national pollution levels. Use of weapons such as nuclear and chemical weapons can also contribute to all 3 levels of pollution! Lastly, deforestation can also contribute to pollution levels!
Putting money into the the environment budget, building of ecologically sustainable improvements, and decreased use of environmentally harmful resources can all reduce pollution, as can re-forestation, curbing of population growth, and passing of environmentally friendly 'legislation'!
Anyway, those are MY thoughts-does anyone have any other suggestions for pollution?
Yours,
The_Aussie_Lurker.
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