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Poll: Fire and Movement

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  • Poll: Fire and Movement

    The various permutations are:

    Blitz - fire and move as much as you like. Civ 3 tanks have this.
    Fire and Move - Attacking ends your move for that unit. Civ 2 bombers have this.
    Fire or Move - In any single turn, you can attack OR move. This applies to civ3 bombers. In close-up maps of small areas, it might be applied to slower land artillery units.
    Hit and Run - A unit can attack one time in its turn, but can move afterwards if it still has movement points left.

    Personally, I favour an option where the attack mode is a flag that can be set by a modder.
    54
    Civ1/2 blitz with special rules for air
    5.56%
    3
    Civ 3 flags with special rules for air
    42.59%
    23
    Get rid of units and replace with abstract combat!
    14.81%
    8
    Other (please explain)
    11.11%
    6
    Slips on a banana skin
    25.93%
    14
    The sons of the prophet were valiant and bold,
    And quite unaccustomed to fear,
    But the bravest of all is the one that I'm told,
    Is named Abdul Abulbul Amir

  • #2
    I like the idea of a fast moving unit being able to attack, then move away from the fray afterwards! This would be especially great with the 'Retreat' flag for move 2 units! I just hope that they give the ability for ALL units to potentially retreat in Civ4, though (just not if they are up against a faster moving opponent)!

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    • #3
      Fire and movement shoud be resolved during a stacked combat session that pits two armies against each other.

      So... Other.

      Comment


      • #4
        Banana RULES!!!
        Since most people want stacked combat the question becomes: can stacks attack twice if they have the movement points necessary?

        Dont really know... I think blitzing should be a prerogative given to tanks and modern units, though maybe there could be exceptions for certain UU's?
        But the move, attack, "run away, run away" possibility should definately been given to fast units.
        Diplogamer formerly known as LzPrst

        Comment


        • #5
          Re: Poll: Fire and Movement

          Originally posted by lajzar
          Blitz - fire and move as much as you like. Civ 3 tanks have this.
          I'm pretty happy with Civ3 land combat, though I'd prefer SMAC-like units, where I could trade off tank toughness vs. speed, for example.

          I'd like to see improvement in air combat. I'd like to see:
          Bombers go out and damage a tile or units on it.

          Fighters can do combat air patrol (CAP) over a tile, or escort a bomber or attack plane (fighting the CAP). Putting a CAP over an enemy city would engage all aircraft coming from the city in a bid to gain air superiority.

          Attack planes would add a combat advantage to units they do close air support for.

          Optionally, any of these missions can be turned on until the user cancels it. For instance, a bomber would keep hitting a tile until no enemy units or improvements were there. Or an attack plane would stay doing close air support as long as a unit existed.

          And BTW, I think airports and seaports should be independent of cities. You don't get then free with every city, and you can put them outside a city.

          Comment


          • #6
            Get rid of units and replace with abstract combat!

            I've thought about that idea for a long time, but I wont bother posting it here, since I know they wont include it...
            This space is empty... or is it?

            Comment


            • #7
              I like how Civ3 models movement, where units spend one movement point to attack, and then can still use any remaining points to move afterward (but not attack again unless they are special Blitz units). The ability to move after attacking gives strength to fast units without giving them the overwhelming advantage that an automatic Blitz ability would give.
              Those who live by the sword...get shot by those who live by the gun.

              Comment


              • #8
                How about a system where the combat power of your unit or stack is prorated based on the amount of movement points expended or left?

                Comment


                • #9
                  After more thought, I'd like to see a system where EVERYONE moves first then, once movement is complete, any enemy units that finish the turn in the same square have the option of going 'toe-to-toe' in combat! This way, it might allow for a much better interception system, and could even allow for ambushes, as a player may 'inadvertently' end up in a tile occupied by his enemies-because he couldn't SEE THEM!!

                  Yours,
                  Aussie_Lurker.

                  Comment


                  • #10
                    Good day to you Aussie-Lurker from the Great White North. If I may paraphrase KuciWalker:

                    I want to see my tank squash those spearmen NOW

                    Also the time honoured tradition of Souts Out! should solve most ambush problems

                    Comment


                    • #11
                      i voted abstract

                      it is the art of war......
                      anti steam and proud of it

                      CDO ....its OCD in alpha order like it should be

                      Comment


                      • #12
                        I like bananas. Love? Some days. Great color, great form, great taste, hmmm... bananas.

                        I like civ2 system, but civ3 is better in some ways (fuel, realistic). Speaking about realism, i think that less than one attack per turn is not enough, consiodering the time represents a turn. but in civ3, we even should be able to attack several times in one turn... so one bomber attack would be more efficient (several attacks). but AA defenses should be more effective also. Well, that's all. More effective bomber attack, and more effective AA defense.

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