I really missed the Partisan units that popped up around a conquered city in Civ 2. The resisting citizens in Civ3 might be a challenge for the offensive player, but they are too random, and you can't interact with them.
You should still have some control of the citizens in enemy-occupied cities. You could be able to open a city window though you had lost the city. Then you could pay your fellow-countrymen to go on strike, to become Partisans or to carry out spy missions.
Are there any other ideas about how to spice up the resistance model?
You should still have some control of the citizens in enemy-occupied cities. You could be able to open a city window though you had lost the city. Then you could pay your fellow-countrymen to go on strike, to become Partisans or to carry out spy missions.
Are there any other ideas about how to spice up the resistance model?
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Of course there would be negative consequences to this: content/unhappy->resister, happy->unhappy, their captured workers go on strike the next turn, more trouble in future catured cities, etc.
That's a really good idea! Too many units couldn't have this attribute or it would get weird, but a small handful such as partisans would be a lot of fun!
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