I can't see that someone has mentioned this idea before.:
You have all been there. It doesn't really matter what version of the civ-series we're talking about. You've found a good spot for your next city for your growing empire. There's only one problem; Either you place the new city out in the inland where it will get good access to a lot of good tiles. Or you chose to place it at the coast. This will probably mean the city will lose some of those fertile tiles it would really benefit from, but on the other hand, now the city can build ships -that might be vital for further colonisation and/or control of the seas- and also the harbour. It can drive me crazy at times when I discover that I've placed almost all of my good cities inland, thus dampering my chances of going out on the high seas.
Apparently, this isn't just a problem in civilization. For example, the founders of Rome probably didn't think the problem of getting grain and goods from all over the empire to the great city 500 years or so down the line. Thus the the town of Ostia became the port for the great city.
In civ3 we have the colony-concept. Even if few seems to be using it that much. But wouldn't it be a good idea to be able to build ports for cities that doesn't have a natural one? I mean, we already have the option of buildning airfields. The port would be built with the use of a settler or, alternatively, as a 'special' city improvement by the portless city. The port would need some defence and all sea-related city improvements of the city would be located there. For example harbour, docks and offshore platform. The port wouldn't be possible to place far from the real city, I'd say within the normal city radius, but the cities production could be used to build ships and sea related city improvements.
You have all been there. It doesn't really matter what version of the civ-series we're talking about. You've found a good spot for your next city for your growing empire. There's only one problem; Either you place the new city out in the inland where it will get good access to a lot of good tiles. Or you chose to place it at the coast. This will probably mean the city will lose some of those fertile tiles it would really benefit from, but on the other hand, now the city can build ships -that might be vital for further colonisation and/or control of the seas- and also the harbour. It can drive me crazy at times when I discover that I've placed almost all of my good cities inland, thus dampering my chances of going out on the high seas.
Apparently, this isn't just a problem in civilization. For example, the founders of Rome probably didn't think the problem of getting grain and goods from all over the empire to the great city 500 years or so down the line. Thus the the town of Ostia became the port for the great city.
In civ3 we have the colony-concept. Even if few seems to be using it that much. But wouldn't it be a good idea to be able to build ports for cities that doesn't have a natural one? I mean, we already have the option of buildning airfields. The port would be built with the use of a settler or, alternatively, as a 'special' city improvement by the portless city. The port would need some defence and all sea-related city improvements of the city would be located there. For example harbour, docks and offshore platform. The port wouldn't be possible to place far from the real city, I'd say within the normal city radius, but the cities production could be used to build ships and sea related city improvements.
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