I think Civ4 should incorporate the idea of allowing us to carve up our nations into regions or states, then allow us to control state governors.
This occured to me when I wanted 8 cities in a particular area to create Modern Armor, but the only way to do it was to order 8 different governors to build nothing but Modern Armor. There's no efficient way to do that at the moment.
Possible tweaks:
* National borders could be a solid line.
* State borders could be a dotted line.
* Players should be allowed to name the states/regions.
* City leaders could be called Mayors and state leaders could be called Governors.
* Taxes could be applied differently in different regions.
* Regions with lucrative resources would be more affluent.
* Unhappy states could break away from your nation and declare independence, and may be re-conquered later.
Things to consider:
* The nation would have to be quite large before it could be carved up.
* The added complexity could slow gameplay.
* Governor control would have to be overhauled.
I know this is a step away from micro-management, but I think these changes could lead to a more "real-world" experience during gameplay. Thoughts?
This occured to me when I wanted 8 cities in a particular area to create Modern Armor, but the only way to do it was to order 8 different governors to build nothing but Modern Armor. There's no efficient way to do that at the moment.
Possible tweaks:
* National borders could be a solid line.
* State borders could be a dotted line.
* Players should be allowed to name the states/regions.
* City leaders could be called Mayors and state leaders could be called Governors.
* Taxes could be applied differently in different regions.
* Regions with lucrative resources would be more affluent.
* Unhappy states could break away from your nation and declare independence, and may be re-conquered later.
Things to consider:
* The nation would have to be quite large before it could be carved up.
* The added complexity could slow gameplay.
* Governor control would have to be overhauled.
I know this is a step away from micro-management, but I think these changes could lead to a more "real-world" experience during gameplay. Thoughts?
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