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  • Borders: Immigration Status

    Toward the theme of introducing more realistism into CIV IV, How about having states set their immigration/emigration status? If they are a leading state and have open status, the state gets bonus multipliers for scientific discovery and economic progress, but is more susceptible to espionage and maybe unhappiness.

    In the real world, industrialized countries stagnate and, on average, get too old when they get too rich. This should lead to economic / productivity problems in the simulation. Openness to immigration would ameliorate the negatives. The AI tracks relative birthrates already.

    If a backwards state has open immigration/emigration, it loses occasional population.

    New faces that pop up in a lead civilization's cities might be of nationalities exporting population instead of the original AI.

  • #2
    Hello newcomer and settler of the wonderful land of Apolyton,
    I think that you have to place your idea into the context: how could this be in a game that needs to bring everything pretty much to the same level of precision/micro-management and make EVERYTHING that precise without becoming a big hogwash without any global view of civilizations?

    If you wish that your idea get into the List of ideas that the Apolyton community is building in an ORGANIZED way, please look where it fits in there:


    Also, to know how we are organizing ideas, read http://www.apolyton.net/forums/showt...hreadid=104234
    Go GalCiv, go! Go Society, go!

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