Before we start on the wish list, I think we have to say what is wrong with civ3 so that Firaxis doesn't does the mistake twice.
1.
I hate the waiting in the game. I do want the autosave to be ON, but it uses a humongus long time to do something. If I have 100 workers doing stuff, I hate waiting to see them moving. There is no "Animate everything but workers" button.
The AI part in civ3 is actually fast compare to civ1 & 2. Fix the waiting, things must be fast.
The multiplayer part is also so slow that it is no fun playing.
2.
I hate repetetive tasks. I have 100 workers, and when I can get railroad I want to connect my cities as fast as h***, but when workers are in automode, they don't care.
Also, when I attack... I bring 8 cannons, 2 pikemen, and 10 cavalry in one stack, very powerfull ... but moving 20 units from square 1 to square 2, and keep them in a stack ( for obvious reasons ) is a days work.
Also I have 20 planes, and I want to bomb a city or whatever ...
My point is, repetetive tasks is why I don't play this game this much. It's boring.
Gluing units together, and automate alot of tasks is possible and should be an option IF YOU WANT IT.
If you want to micromangage ... fine ... if you want to automate some tasks ... let me have the option.
3.
Diplomacy needs more options and intelligence in the sence of communication. If the ai walk over my territory, and I have told him to f*** of for the 4 time, does he know why I wage war then? Also, a puny AI should be alot more respectful, rather than walking on my territory and not take a hint.
Also, when I walk on the AI territory, I'll get a message to f*** of, and I have the option to wage war or p*** of. I want the option to say "I don't care", and let the AI determine if he thinks it is wort to wage war.
I want an AI that are able to understand and take more logicaly decision.
4.
hmm... I'll stop for now
I guess that civ 4 will not be different from civ 3, but I hope they create an engine that can run classic civ, without to much new stuff, but also have an engine that makes it possible to create experimental civ. Because alot of suggestions you read about here and there is actually good, and interessting, but it can be awfully costly for firaxis to mess with civ by going experimental in civ4 ...
have an engine civ3 ++ worthy, and make it supermoddable... thats my wish. And having a good engine will let them create a cheap and good civ5
1.
I hate the waiting in the game. I do want the autosave to be ON, but it uses a humongus long time to do something. If I have 100 workers doing stuff, I hate waiting to see them moving. There is no "Animate everything but workers" button.
The AI part in civ3 is actually fast compare to civ1 & 2. Fix the waiting, things must be fast.
The multiplayer part is also so slow that it is no fun playing.
2.
I hate repetetive tasks. I have 100 workers, and when I can get railroad I want to connect my cities as fast as h***, but when workers are in automode, they don't care.
Also, when I attack... I bring 8 cannons, 2 pikemen, and 10 cavalry in one stack, very powerfull ... but moving 20 units from square 1 to square 2, and keep them in a stack ( for obvious reasons ) is a days work.
Also I have 20 planes, and I want to bomb a city or whatever ...
My point is, repetetive tasks is why I don't play this game this much. It's boring.
Gluing units together, and automate alot of tasks is possible and should be an option IF YOU WANT IT.
If you want to micromangage ... fine ... if you want to automate some tasks ... let me have the option.
3.
Diplomacy needs more options and intelligence in the sence of communication. If the ai walk over my territory, and I have told him to f*** of for the 4 time, does he know why I wage war then? Also, a puny AI should be alot more respectful, rather than walking on my territory and not take a hint.
Also, when I walk on the AI territory, I'll get a message to f*** of, and I have the option to wage war or p*** of. I want the option to say "I don't care", and let the AI determine if he thinks it is wort to wage war.
I want an AI that are able to understand and take more logicaly decision.
4.
hmm... I'll stop for now
I guess that civ 4 will not be different from civ 3, but I hope they create an engine that can run classic civ, without to much new stuff, but also have an engine that makes it possible to create experimental civ. Because alot of suggestions you read about here and there is actually good, and interessting, but it can be awfully costly for firaxis to mess with civ by going experimental in civ4 ...
have an engine civ3 ++ worthy, and make it supermoddable... thats my wish. And having a good engine will let them create a cheap and good civ5
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