Here are some new ideas for Civ4. Not "new" in the sense that no one else has said them, new in the sense that they are very different from the current system.
First, the board: Right now you have a square grid, which gives you all the diagonal movement problems. Either raise the cost of diagonal movement to 1.5 times normal (1.4 is a little hard to work with), or switch to a hex map.
Second, the world. Lets have a real globe option. You know, at +- 90 degrees there is one hex/square along the world's row, at the equator there is the most number of hexes/squares, and as you move up/down you find that there may be more than one adjacent spot to you. Or, some other way of representing the globe. I'm sick of these "fake dougnuts" that don't even have the real distortion that a true doughnut world would have. (Don't even mention Pop3's "true globe" junk)
Third, the
First, the board: Right now you have a square grid, which gives you all the diagonal movement problems. Either raise the cost of diagonal movement to 1.5 times normal (1.4 is a little hard to work with), or switch to a hex map.
Second, the world. Lets have a real globe option. You know, at +- 90 degrees there is one hex/square along the world's row, at the equator there is the most number of hexes/squares, and as you move up/down you find that there may be more than one adjacent spot to you. Or, some other way of representing the globe. I'm sick of these "fake dougnuts" that don't even have the real distortion that a true doughnut world would have. (Don't even mention Pop3's "true globe" junk)
Third, the
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