Sorry if this is mentioned before (have not read ALL threads yet)
As an option you should not be able to pinpoint all activities in your empire. Like the 'set exact research goal' option in SMAC you should just be able to give your people a general direction. Units could have a movement range opposed to a fixed number of steps. Ok, some of this is already built into CIV3 , advertised as 'Automatic Workers' and Govs, but not enought.
Applied to workers and militarry units this will yield some interesting situations which will require smart, fast and wise decisionmaking.
It will add realism and atmosphere to the game... (what tech will show up next ? When do these guys finish that road ?) Just think of the player as real leader. No leader in history had FULL control over each and every citizien, No sientist had ever control over the outcome of his/her efforts. As an additional bonus this will kill micromanagement and makes the game harder without silly fast AI civs.
Tom
.... have to 'organize' some iron
As an option you should not be able to pinpoint all activities in your empire. Like the 'set exact research goal' option in SMAC you should just be able to give your people a general direction. Units could have a movement range opposed to a fixed number of steps. Ok, some of this is already built into CIV3 , advertised as 'Automatic Workers' and Govs, but not enought.
Applied to workers and militarry units this will yield some interesting situations which will require smart, fast and wise decisionmaking.
It will add realism and atmosphere to the game... (what tech will show up next ? When do these guys finish that road ?) Just think of the player as real leader. No leader in history had FULL control over each and every citizien, No sientist had ever control over the outcome of his/her efforts. As an additional bonus this will kill micromanagement and makes the game harder without silly fast AI civs.
Tom
.... have to 'organize' some iron
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