Oh, I'd like to add one thing in response to wrylachlan: remember that I specifically said at the risk of being unhelpful
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When does Civ become not-Civ?
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Originally posted by skywalker
at the risk of being unhelpful
At the expense of being hexagonian, I'll say this: Civ stops becoming civ when an addition is not a natural extension of the game.
...doesn't make any sense since the statement is diametrically opposed to anything I have said about civ game design.
Now if you are implying that 'hexagonian' is unhelpful...
Actually, I'm glad you clarified that items such as stacked combat and assymentrical unit useage are civish in nature - I wouldn't want Firaxis to get the impression that they were not civish, and thus were not worthy of consideration for civ4.Last edited by hexagonian; January 16, 2004, 12:31.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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Originally posted by skywalker
Huh? I meant that the post was in reply to you.Last edited by hexagonian; January 20, 2004, 12:08.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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