OK, so, we all have a jillion ideas about how to make Civ 4 better than Civ 3.
But at what point do these ideas become "not-Civ".
For example, I see the extensive comments on military tactics which, while often valid, threaten to turn Civ into a wargame.
Another: Civ is basically you vs. the world. It's not particularly realistic, since every empire was defeated internally before being defeated by an enemy, where in Civ your total population management comes down to keeping citizens happy and either building culture or keeping troops in to prevent flipping. But a greater focus on internal details at some point changes Civ from a "us against the world" game to a more SimCity type thing.
And I'm not saying that either of these ideas might not be fun, but would it still be Civ?
Infininte movement railroads are widely hated apparently, but for me I've found them to severely reduce micromanagement in the late game.
I also think, in general, that Civ 4 is going to be Civ 4. I don't think it's going to leap off into a new direction. (Look at Heroes of "Might and Magic IV" and "Warlords IV" and how disastrous recent attempts to "change the formula" have been. ) I think a lot of these ideas (not excluding my own) are so "un-Civ" as to be immediately dismissed by Firaxis.
So, where should the line be drawn? At what point does maintaining military stacks, adding coastal/naval terrain penalties, civil war, etc., become "un-Civ"?
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But at what point do these ideas become "not-Civ".
For example, I see the extensive comments on military tactics which, while often valid, threaten to turn Civ into a wargame.
Another: Civ is basically you vs. the world. It's not particularly realistic, since every empire was defeated internally before being defeated by an enemy, where in Civ your total population management comes down to keeping citizens happy and either building culture or keeping troops in to prevent flipping. But a greater focus on internal details at some point changes Civ from a "us against the world" game to a more SimCity type thing.
And I'm not saying that either of these ideas might not be fun, but would it still be Civ?
Infininte movement railroads are widely hated apparently, but for me I've found them to severely reduce micromanagement in the late game.
I also think, in general, that Civ 4 is going to be Civ 4. I don't think it's going to leap off into a new direction. (Look at Heroes of "Might and Magic IV" and "Warlords IV" and how disastrous recent attempts to "change the formula" have been. ) I think a lot of these ideas (not excluding my own) are so "un-Civ" as to be immediately dismissed by Firaxis.
So, where should the line be drawn? At what point does maintaining military stacks, adding coastal/naval terrain penalties, civil war, etc., become "un-Civ"?
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