woo hoo! SoW commands is a spectacular idea.
I (as anyone following this remembers) love the worker, and SoW commands would take away a lot of the negatives I think workers have. SuperWorkers are a cool idea as well, sort of an expansion on "Engineer" in civ2, but i think probably the added complexity is not worth it (just as PW adds more complexity than the negligible value it would add, imho). Nonetheless, i'd love to see the 'ability' added into the editor, so mods could include one. (Heck, it might be possible now, with the right fooling around. Anyone?)
-Joe
Remember, simpler is better!
I (as anyone following this remembers) love the worker, and SoW commands would take away a lot of the negatives I think workers have. SuperWorkers are a cool idea as well, sort of an expansion on "Engineer" in civ2, but i think probably the added complexity is not worth it (just as PW adds more complexity than the negligible value it would add, imho). Nonetheless, i'd love to see the 'ability' added into the editor, so mods could include one. (Heck, it might be possible now, with the right fooling around. Anyone?)
-Joe
Remember, simpler is better!
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