Originally posted by Bleyn
While we (almost) all hate micromanagement, there is one thing that is worse than having to micromanage. That is being unable to micromanage. Especially something as critical to game flow in a Civ game as terrain improvement is.
Imagine not being able to give commands directly to the workers in Civ3, and only being able to control them through an interface like the City governer one.
While we (almost) all hate micromanagement, there is one thing that is worse than having to micromanage. That is being unable to micromanage. Especially something as critical to game flow in a Civ game as terrain improvement is.
Imagine not being able to give commands directly to the workers in Civ3, and only being able to control them through an interface like the City governer one.
What's easier to program, having an AI automatically stick a certain percentage of it's GDP into a fund that can be easily assigned to certain terrain, or having to move workers, that can be captured, etc?
I sincerely HOPE that for Civ4 they drastically reduce the amount of MM required regarding workers, and such because it's unnecesary.
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