Well, the main sticking point for me with workers has always been the endless moving of units and then issuing the build commands for them once they got to the tile. With PW, you did not have to deal with moving units - just click an improvement on a tile and it would be constructed after a few turns. Very streamlined...
So if the AI could effectively manage worker movement, and all you had to do was click on a tile to select the type of improvement to build, then I'm sold on the idea. At least in SMAC, there was a multiple command option (build mine/road on a tile) This helped the micromangement problem to some degree.
Shield cost was merely the means to attach a cost to PW so it's of secondary importance.
So if the AI could effectively manage worker movement, and all you had to do was click on a tile to select the type of improvement to build, then I'm sold on the idea. At least in SMAC, there was a multiple command option (build mine/road on a tile) This helped the micromangement problem to some degree.
Shield cost was merely the means to attach a cost to PW so it's of secondary importance.
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