The thing about this is the chemical weapons is that it creates three distinct classes of WMD for use by different types of countries. Small, militarily weak countries would use bioweapons and assymetrical warfare, because they wouldn't have the forces to exploit a chemical attack and the bioweapon wouldn't necessarily give away the attacker (and nuclear missiles are far out of their reach). Chemical weapons would give medium-sized states the advantage they need when fighting conventional war (and because they are less important, the diplomatic repercussions are less significant). A large state a) wouldn't need chemical weapons and b) would have larger diplomatic repercussions from their use (though like nukes there is a grace period of 10 or 20 turns during which they can be used without repercussions). Example: Iran-Iraq war. Nuclear weapons would need a large infrastructure to support building them (make them cost a lot of shields) and would be the most powerful weapon in the game, making them suited to large states. However, the diplomatic repercussions are severe (as we've described), so what should often result in-game is an "arms race" rather than outright nuclear war.
Because of these three different types, I don't think "plant nuclear bomb" should be an espionage option.
Because of these three different types, I don't think "plant nuclear bomb" should be an espionage option.
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