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Truly Invisible Units

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  • Truly Invisible Units

    One thing I'd like in Civ4 is units that are truly invisible untill "discovered", like submarines, or special forces, or even spies/terrorists.

    In order to make this work you'd have to make it possible for enemy units to co-exist in a tile (the submarine is under the destroyer, or the special forces are hiding in the bushes as the tanks go by).

    But if they can co-exist in a tile, you need a mechanism for what happens if they're discovered in the same tile as an enemy. One possibility is that the strongest attacker in the tile automatically attacks the invisible unit. Then the next strongest attacker, etc. etc. untill the invisible unit is dead.

    This would make submarines, and special forces more tactical in their use, and make detection units necessary. Additionally, I'm sure that having the option of true invisible units would open up some great avenues for modders.

    As a corollary, if you have the mechanism in place for same tile battle resolution, you can use that mechanism as a way to model resistance.

    If a town is in resistance, it has a percentage chance of generating an invisible "Resister" unit in the city. That unit can sabotage buildings, or attack a piece of artillery, etc, etc. As soon as a resister acts, it is discovered, and killed (or maybe there's only a percentage chace that it is discovered). There could be "Anti-Insurgent" units which are excellent detectors of invisible units.

    Lots of possibilities.

  • #2
    I really like this idea.

    I think it'd be awesome.

    And I prefer an invisible unit than the culture flip, because when I take an enemy city, I can loose all my units.

    I know I can disable the culture flip option, but I don't want it, because that is a Civ basic element, and would be more interesting invisible resister's unit

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    • #3
      it would be ahrd for the computer to handle this one

      Jon Miller
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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      • #4
        I see great possibilities with this idea.

        Invisible sub in same hex (yep - I want hexes darnet) as an enemy destroyer. Each turn they are in the same hex, the destroyer has a chance (based off of tech level) of spotting the sub. If spotted, the destroyer gets to attack, and perhaps even a free attack the first round. Each unit should have attacker strenght and defender strength.
        If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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